61 comments posted · 40 followers · following 4
So what's the difference? Obviously there are a lot of factors one has to consider when developing an online game, but in the best case scenario lag should not be an issue, unless the people you're playing with are very far away, due to the way games can optimize controls and character movement. This is especially true for a simpler (from a technical standpoint) 4-player game like NSMBW. Now compare this with a game like M.A.G. on the PS3, which claims to support up to 256 players with very little lag, and you should start to see why there's almost no excuse from a technical standpoint to not include an online mode.
It could be a "design decision", like mentioned previously, or it could simply be Nintendo being lazy about not developing a competent online system, which I personally think is far more likely the case.
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Power draw info: http://www.hardcoreware.net/reviews/review-356-2....
Even a free version is questionable; if Nintendo asks them to take it down, they'll have no choice. The best we can hope for is Nintendo's blessing to allow this to be released.