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"One muscle car is a high speed glacier. One supercar has the same lack of initial response followed by high grip that it has in every game I’ve played. It’s so consistent, I’m at the point of wondering if that’s how it really drives, or if the developers just all played the same games."
In fact I'm certain that these cars are modeled so accurately that if you have experience with them in real life you'll have a legitimate advantage in the game. I recall an interview with the developers for the Forza series and the guy was talking about testing the Ferrari Enzo in game. He was shocked at the completely impossible handling at low speed and didn't believe that the car could be that bad. Of course it was proven that it was lousy at low speed by Eddy Griffin when he crashed an Enzo at a press event for the god awful movie Redline.