TsUaS
72p294 comments posted · 1 followers · following 0
11 years ago @ PLAYERESSENCE - Sony Refuses to Refund... · 1 reply · +6 points
11 years ago @ PLAYERESSENCE - Check out this AMAZING... · 1 reply · +8 points
Good. That's how it should be. NoA, you better bring this over.
You know what? A Special Edition bundle of the game and an amiibo (or any figurine) of that mech and I'd be fine without a Xenoblade X Wii U bundle. I really want that mech.
11 years ago @ PLAYERESSENCE - PE X Nintendo #75 - Ta... · 0 replies · +2 points
11 years ago @ PLAYERESSENCE - Tantalus' Wii U "AAA" ... · 0 replies · +5 points
As far as the "big"/"biggest" comment goes, I guess it depends on how you choose to interpret it. It can either be big, as in its size, or big, as in the critical acclaim of a game/series. For example, recent LoZ game weren't on the size/spectacle of ME, but LoZ is a far bigger series in its storied history/succcess. Either way, there really isn't too many games that are more content heavy or noteworthy than either ME3/DE:HR.
Taking into consideration that:
- It's for a "top notch" Publisher.
- It's a AAA title.
- It's not M rated.
- It's not considered "hardcore".
- It's "bigger" than ME3/DE:HR.
- It's more a "reworked" port like DE:HR.
That leaves very little choices, but at the same time, it's still a pretty hard title to predict. There are a grip ton of M rated games that are considered "AAA"/"hardcore", but very few that are actually rated T (or below). Furthermore, there's even less games that are considered to be "bigger" than either ME3/DE:HR.
The choices may be far fewer and but it's not any easier to make a guess. The problem comes from the fact that when they confirmed all of this back in Jan. 2014, they were just starting to the porting process. More so, at that particular point, every Western third party had all but abandoned the Wii U and the Japanese third party support wasn't any better. So that means the limited choices are even harder to choose from.
All that thinking got me to thinking about the ports that the Wii U gotten from the third parties that Nintendo had collaborated with. Tecmo and Namco's collaborations came with some games/ports, some of them games that Nintendo would have likely never seen (NG3 and TT2) if not for the collaborations.
That led me to theorizing that whatever unannounced collaborations Nintendo still have for the Wii U, it resulted in this port. If true, it's the reason why they are not giving up the name until its announcement, not because its a super awesome title, but because people would make the collaboration connection.
Given all of the aversions that third parties are having with supporting the Wii U (or anything Nintendo in general) people would be wondering why that game and why now, when their support was nonexistent prior. Some would conclude that maybe it's because they're collaborating with Nintendo on an exclusive...
It's a wild theory, but my mind got sidetracked and that's where my thoughts wound up.
11 years ago @ PLAYERESSENCE - tri-Ace Acquired by Ne... · 1 reply · +3 points
11 years ago @ PLAYERESSENCE - tri-Ace Acquired by Ne... · 0 replies · +3 points
11 years ago @ PLAYERESSENCE - Xenoblade Chronicles X... · 0 replies · +4 points
11 years ago @ PLAYERESSENCE - Xenoblade Chronicles X... · 3 replies · +6 points
11 years ago @ PLAYERESSENCE - Xenoblade Chronicles X... · 0 replies · +2 points
We don't know anything other than players can exchange information/items "passively" or in other words, "not actively". To me that means the players aren't exchanging infomation/items with each other directly. It sounds like you can leave messages/items for others to find, which could be somewhat close to what the OGS was in DS.
That's why I'm saying we should hold off until we know more about what they mean with this whole "passively connect" feature they talking about.
11 years ago @ PLAYERESSENCE - Xenoblade Chronicles X... · 2 replies · +1 points