wellspokenman

wellspokenman

73p

401 comments posted · 0 followers · following 0

6 years ago @ 3++ is the New Black - Necromunda: The Good, ... · 0 replies · +1 points

Thanks for the response. Infinity is my main game atm (they've gotten most of the writing issues sorted). I'm fairly comfortable with metal figs now as well. SW:A does intrigue me, but has been smothered by the release of 8th and now Necromunda.

6 years ago @ 3++ is the New Black - Necromunda: The Good, ... · 3 replies · +1 points

So far these releases have felt like a nostalgia grab, at least for someone who never played the original games. I'd love to see a review where someone did a comparison between this and the other skirmish games on the market.

6 years ago @ 3++ is the New Black - Mathammer: Why Tactica... · 0 replies · +1 points

Except that order has only a 50/50 chance of going off, and those conscripts will be gone when someone sneezes at them. The Commissar change has made more bodies a negative. In an army that struggled for CP, I might agree with you, but not in AM.

6 years ago @ 3++ is the New Black - Mathammer: Why Tactica... · 4 replies · +4 points

I've said before, I think GW thought this edition was balanced the same way a 10 year old thinks his room is clean. They tried much harder than they normally do, which is not really trying at all, and thought the result would therefore be amazing. No matter how awesome that 10 year tells you his room looks, he's still a ten year old. I'm not saying they shouldn't have done better, but there was no reason beyond their claims to believe that they had done so.

6 years ago @ 3++ is the New Black - Mathammer: Why Tactica... · 4 replies · +1 points

Somehow I don't think that will stop people complaining about AM, as a number of people in the comments here are already calling for more AM nerfs. I didn't get around to playing 8th yet, so I'm not going to argue. I will say though, that you aren't going to lose 10+ AM models outside of Conscripts, which there is no point to taking anymore. They are worse than Infantry in every possible way now.

6 years ago @ 3++ is the New Black - Mathammer: Why Tactica... · 8 replies · +1 points

Matt wrote a whole article on alternatives to the Commissar, some of which are solid. There's way more options than what's mentioned above.

6 years ago @ 3++ is the New Black - Mathammer: Why Tactica... · 12 replies · +1 points

"It's GW's job to make them worthwhile."

I not trying to poke you here, but if this is your attitude, I'm not sure how you played 40k as long as you did. GW has routinely had a large "don't take them" column for every faction. It's almost 40k's defining feature compared to the competition. I don't think internal balance was ever GW's goal with this edition. That was obvious when the index dropped. I think GW wants each faction to have a couple of plausible builds. Even with this much easier goal they are floundering a bit.

I agree with you by the way, for what it's worth, but even without being cynical (Tacs are relatively cheap, after all) there's nothing in GW's recent past to suggest that they are at all interested in fixing this problem.

6 years ago @ 3++ is the New Black - Rant/Whine: 8th Editio... · 0 replies · +2 points

Thank you for being an ass to a random stranger on the internet. The world doesn't have enough of that. I also appreciate the poor grammar. Nothing polishes a post complaining about an article like random capitalization and spelling errors. It really helps me appreciate how angry you were that someone didn't like what you like.

6 years ago @ 3++ is the New Black - Rant/Whine: 8th Editio... · 1 reply · +1 points

GW has made it clear that they aren't going to change IGOUGO, whether it works or not. I don't think GW is going to try anything new because their designers just aren't up to the challenge. Alessio Cavatore and Rick Priestley are long gone, and whether or not you like their other games, it's hard to argue that 40k hasn't been hurt by that loss if you look at the game the last few years. There's also the issue that corporations with the market share that GW has don't generally innovate. They produce a similar product year after year with minor changes. 40k is like an iPhone, Boeing 737, or Ford F150. It simply makes no business sense to change it up that much.

There are a lot of different options beyond just IGOUGO or alternating activations, and I'm sure that some kind of mechanic that would scale could be sorted out. Personally I'd like something that used an initiative score to sort the units into groups, and units would alternate within those groups. That would help elite units feel elite.

6 years ago @ 3++ is the New Black - Rant/Whine: 8th Editio... · 2 replies · +1 points

Infinity has a mechanic where if a player has less than 25% of their points remaining the game ends after their turn, but it's not used in every mission. However, I've seen people lose the game because they got too blood thirsty and didn't cover the objectives.