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The Coldstar Commander is almost certainly running Drone Controller + Advanced Targeting System, presuming the player is doing it "right."
The issue with your recommended fix (awarding points for turns not played) is that it actually further incentivizes slow play- ITC currently _punishes_ slow players (unless they misrecord their scores, as you say.) A player who is ahead would have every reason to slow the game down in order to maintain their lead, which I think is not what you want to be doing.
But really, the problem you're describing is essentially just one of players not being quick enough. Players _should_ be finishing games, 8E is significantly faster than 7E; if they aren't doing so, it's because they simply aren't playing fast enough. Your experience has obviously been that awarding "fake" turns is extremely common; mine has not. It might be interesting to have a poll to see what other people's experiences are, but I don't think we can realistically draw a conclusion from two sources.
#2 is certainly an issue, but has nothing to do with ITC in particular. Lots of people still aren't used to playing quickly; if you feel your opponent isn't moving fast enough, you need to say something to them about it. If they still continue to dawdle, call a judge.
#3 I have no idea what you're talking about; I have never witnessed the kind of collusion you're describing in any circumstances, at any tournament. If you have seen it, I suggest you report it to a judge, as that is potentially grounds for ejection from the tournament.
The Champion missions do not award full points for turns not played; in the event of a tabling the player earns 4pts per remaining turn of the game (whereas they could be earning up to 5pts in a normal game turn) and do not earn any remaining points for secondary objectives (such as Recon, etc.) The issue of lethality in 8th edition is certainly one that deserves talking about, but it is one that is not tied to the ITC or to "cheating" (as most of the things you describe are not cheating at all.) It is easier to destroy models in 8E, and that's just how the game is now- if you find yourself being consistently tabled, that is a problem for your army, not for the mission; I know players who brought armies with 200+ models in them that finished six full games without going to time, so it can't be said to be an issue purely of the rules.
The highest-ranking Tyranid army did indeed run six Flyrants, but came in at #53. The next two highest-ranking Tyranid players ran three and zero Flyrants respectively.
I would say that Flyrants were a common inclusion overall, but not a particularly dominant one and were significantly less popular than the Neurothrope, Biovore, and Hive Guard in terms of overall inclusions.