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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/4184875</link>
		<description>Comments by scyen</description>
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<title>Zelda Universe : Carry the Vessel of Light wherever you go</title>
<link>http://zudev.cloudapp.net/carry-the-vessel-of-light-wherever-you-go/#IDComment292824864</link>
<description>ehhhhhhh it&amp;#039;s okay, but $25 is a bit steep. </description>
<pubDate>Wed, 15 Feb 2012 05:03:46 +0000</pubDate>
<guid>http://zudev.cloudapp.net/carry-the-vessel-of-light-wherever-you-go/#IDComment292824864</guid>
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<title>Zelda Universe : Skyward Sword vs. Skyrim again, both lose</title>
<link>http://www.zeldauniverse.net/zelda-news/skyward-sword-vs-skyrim-again-but-both-lose/#IDComment261423297</link>
<description>Skyward Sword suffers from &amp;quot;sameness&amp;quot; but he enjoyed Twilight Princess? </description>
<pubDate>Wed, 11 Jan 2012 15:38:58 +0000</pubDate>
<guid>http://www.zeldauniverse.net/zelda-news/skyward-sword-vs-skyrim-again-but-both-lose/#IDComment261423297</guid>
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<title>Zelda Universe : Cody&#039;s Response: Female Link in Zelda</title>
<link>http://www.zeldauniverse.net/zelda-news/codys-response-female-link-in-zelda/#IDComment256956348</link>
<description>Exactly. These traditions only exist because of previous limitations. The tech has grown to support new play ideas, and the audience has grown to include more than just the 10 - 25 year old male demographic. A white, male Link isn&amp;#039;t the standard avatar representation of the gamer anymore. </description>
<pubDate>Fri, 6 Jan 2012 17:45:03 +0000</pubDate>
<guid>http://www.zeldauniverse.net/zelda-news/codys-response-female-link-in-zelda/#IDComment256956348</guid>
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<title>Zelda Universe : Cody&#039;s Response: Female Link in Zelda</title>
<link>http://www.zeldauniverse.net/zelda-news/codys-response-female-link-in-zelda/#IDComment256352768</link>
<description>Traditions exist only to be replaced, remixed, reworded, reborn. Nintendo has clearly always had lofty aspirations for the series, taking it from a top-down dungeon crawler all the way into three dimensions, breaking free of not only it&amp;#039;s most traditional design elements, but innovating in the way we actually play video games. I don&amp;#039;t think many people realize what a giant break with tradition the Wii Remote Plus controls are. Miyamoto and Aonuma both stated that the story of Skyward Sword would come secondary to the play mechanics, and I suppose that is the case. But if they&amp;#039;re doing so much to break free of Zelda&amp;#039;s traditions within our hands, who&amp;#039;s to stop them from doing the same within the story itself? Why can&amp;#039;t we have a cyber-punk Zelda? Why not a game where, instead of saving Zelda, you&amp;#039;re sent to murder her? Why can&amp;#039;t Link be a girl, chosen by the gods to save the land of Hyrule, or Termina, or a new nation, a new continent, a new planet? Zelda has always been about exploration. Why build walls with tradition when you can use it to build bridges toward new experiences? </description>
<pubDate>Fri, 6 Jan 2012 00:50:26 +0000</pubDate>
<guid>http://www.zeldauniverse.net/zelda-news/codys-response-female-link-in-zelda/#IDComment256352768</guid>
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<title>Zelda Universe : Hyrule Historia reveals new, unused concept art</title>
<link>http://www.zeldauniverse.net/zelda-news/hyrule-historia-reveals-new-concept-art/#IDComment255063809</link>
<description>Sheik....in....Twilight Princess......  Why...why didn&amp;#039;t...Nintendo...why didn&amp;#039;t you.......why..........  *sobs* </description>
<pubDate>Wed, 4 Jan 2012 17:03:07 +0000</pubDate>
<guid>http://www.zeldauniverse.net/zelda-news/hyrule-historia-reveals-new-concept-art/#IDComment255063809</guid>
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<title>Zelda Universe : Skyward Sword&#039;s story, art style likely not getting a sequel</title>
<link>http://www.zeldauniverse.net/zelda-news/skyward-swords-story-art-style-likely-not-getting-a-sequel/#IDComment253460962</link>
<description>Just make the &amp;#039;Link to the Past&amp;#039; remake with the same engine. Tidy it up, use a bit of the WiiU&amp;#039;s horsepower, and there you go. Seems like an easy way to kill two - or three - birds with one stone: get ALttP remade (Miyamoto is happy) with a smaller budget (Aonuma&amp;#039;s happy) in time for the launch window (Iwata&amp;#039;s happy). </description>
<pubDate>Tue, 3 Jan 2012 05:06:41 +0000</pubDate>
<guid>http://www.zeldauniverse.net/zelda-news/skyward-swords-story-art-style-likely-not-getting-a-sequel/#IDComment253460962</guid>
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