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renegade

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17 years ago @ IAMfourzerotwo - Noah Heller - Stop Doi... · 0 replies · +3 points

Very well said, sir. Petty bickering can never be good for the studios and the customers. Agreed Noah Heller is an overly complacent individual, but your rant makes you look like an 'immature fool'. Let him talk about whatever he wants and just ignore him.

17 years ago @ IAMfourzerotwo - Noah Heller - Stop Doi... · 0 replies · +2 points

I'm just wondering, do you understand the definition of the word 'unprofessional' ? It has little to do with what his profession is. Am I being clear or are you just plain stupid? Definition:not done with professional competence, as a play staged or an opera performed by amateurs; amateurish. As fissileman states here, he is an employee of Infinity Ward, and speaks on behalf of Infinity Ward. Agreed, this is a blog, but for some odd reason only you can explain to me, we COD4 owners get updates about the game and developments inside the studio here. And here he is taking a dump on a senior producer douche. I’m not saying that I don’t COMPLETELY agree with what he says, but the manner of his post and the simple fact that everyone’s going to know about it come Monday may do more harm to him than any good.

17 years ago @ IAMfourzerotwo - Noah Heller - Stop Doi... · 1 reply · 0 points

Robert, although what you have done can be branded as unprofessional and could be pretty damn detrimental for you and your career, I completely agree with you. This guy had me infuriated from the moment he started taking false and defamatory shots at BIA:HH. he does not deserve to be in the position he is at right now. Then again, you don't deserve to be reprimanded in any way by Activision, so please don't make such a flaming post public.

17 years ago @ IAMfourzerotwo - COD4 Online Community ... · 3 replies · 0 points

Yeah, no problem. I'm sorry if there was a double (or triple) post. Just can't help but notice how strangely the industry is leaning towards the console market, when it was us that brought them to where they now stand. Every game that is being developed is flagshiped by the 360 version. And I feel bad for those guys who wasted their time making maps and all.

17 years ago @ IAMfourzerotwo - COD4 Online Community ... · 0 replies · +1 points

Great work you guys at IW. The 10 mil. mark was bound to be hit sooner or later. thanks for the news 402. But, I'll have to agree with Silvers here. There are more than 2000 servers up and running in the PC side of things. More than half of them are always filled to their max capacity (on average 32). Punkbuster's intricate implementation into the game keeps the illegal copy owners out of online matches. We PC players have invested money and time into this just as the console players. Just a nod would be more than enough (Yeah, I mean that). How's the map contest shaping up? And thanks again for the news, 402.

17 years ago @ IAMfourzerotwo - COD4 Online Community ... · 0 replies · +1 points

Good work you guys at IW. The 10 mil. mark was bound to be reached sooner or later. Thanks for the news 402. But, i'll have to agree with Silvers here, for some reason, we PC players are being utterly ignored. Every time that I look up servers online, there are at least more than 2500 up and running. More than half are filled to the max capacity (around 32-50 on average). Punkbuster is implemented so intricately in this game, that I've seen it kick players with illegal copies within a minute of them logging in. We have invested both money and time into this just as the console players. Just a nod would be more than enough (yeah, I mean that). And some of these PC players created great maps that were supposed to be sorted out about 3 months ago. They deserve some credit. Other than that, thanks for keeping us updated and keep up the good work.

17 years ago @ IAMfourzerotwo - COD4 Online Community ... · 5 replies · 0 points

Good work you guys at IW. The 10 mil. mark was bound to be hit sooner or later. Thanks for the news, 402. But, I agree with Silvers here, for some reason, we PC players are being utterly ignored. Every time that I log in to play, i find more than 3000 server up and running and greater than 3/4 of them always full to the max capacity (which are often between 32-50). And Punkbuster is implemented so intricately into this game that pirated copy owners can barely play for more than a minute or two before being kicked. Just a mere nod to us would be more than enough (yeah, I mean that). We have also invested money and time into this just like the console players.