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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/564754</link>
		<description>Comments by neilgolding</description>
<item>
<title>Ganatomy : Top 10 games industry mistakes of this decade</title>
<link>http://ganatomy.com/419/top-10-games-industry-mistakes-of-this-decade#IDComment47323649</link>
<description>Would tally that under the beta release entry. </description>
<pubDate>Wed, 16 Dec 2009 01:34:12 +0000</pubDate>
<guid>http://ganatomy.com/419/top-10-games-industry-mistakes-of-this-decade#IDComment47323649</guid>
</item><item>
<title>Ganatomy : Top 10 games industry mistakes of this decade</title>
<link>http://ganatomy.com/419/top-10-games-industry-mistakes-of-this-decade#IDComment47319304</link>
<description>Yeah, it&amp;#039;s a mixed boat, they&amp;#039;re either made to beat WoW, or jynxed by people calling it a WoW killer. </description>
<pubDate>Wed, 16 Dec 2009 00:50:16 +0000</pubDate>
<guid>http://ganatomy.com/419/top-10-games-industry-mistakes-of-this-decade#IDComment47319304</guid>
</item><item>
<title>Ganatomy : Gaming with Twitter and Facebook</title>
<link>http://ganatomy.com/396/gaming-with-twitter-and-facebook#IDComment46503819</link>
<description>Ah, that&amp;#039;s no good for Xbox. :( </description>
<pubDate>Thu, 10 Dec 2009 08:53:43 +0000</pubDate>
<guid>http://ganatomy.com/396/gaming-with-twitter-and-facebook#IDComment46503819</guid>
</item><item>
<title>byteside : Byteside Games #2</title>
<link>http://byteside.com/blog/2009/10/01/byteside-games-2/#IDComment37131410</link>
<description>Great to see some logical adult discussion on Australian ratings.</description>
<pubDate>Sun, 4 Oct 2009 09:49:56 +0000</pubDate>
<guid>http://byteside.com/blog/2009/10/01/byteside-games-2/#IDComment37131410</guid>
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<title>Ganatomy : Q&amp;A: Mortality in a video game</title>
<link>http://ganatomy.com/241/qa-mortality-in-a-video-game#IDComment34612831</link>
<description>I need to get around to it, I have seen video, though. Looks interesting. </description>
<pubDate>Wed, 16 Sep 2009 00:02:48 +0000</pubDate>
<guid>http://ganatomy.com/241/qa-mortality-in-a-video-game#IDComment34612831</guid>
</item><item>
<title>Ganatomy : Q&amp;A: Mortality in a video game</title>
<link>http://ganatomy.com/241/qa-mortality-in-a-video-game#IDComment34510048</link>
<description>I still need to check that out. At the Game Developer&amp;#039;s Club, we had some ideas similar to Passage&amp;#039;s. For example, a round world, which would expand as you explored it more. </description>
<pubDate>Tue, 15 Sep 2009 04:40:40 +0000</pubDate>
<guid>http://ganatomy.com/241/qa-mortality-in-a-video-game#IDComment34510048</guid>
</item><item>
<title>Ganatomy : The heart of a game idea</title>
<link>http://ganatomy.com/221/the-heart-of-a-game-idea#IDComment33741476</link>
<description>Ah nuts, thanks for the heads up. </description>
<pubDate>Wed, 9 Sep 2009 14:32:58 +0000</pubDate>
<guid>http://ganatomy.com/221/the-heart-of-a-game-idea#IDComment33741476</guid>
</item><item>
<title>Ganatomy : Dissection: Marvel Vs. Capcom 2</title>
<link>http://ganatomy.com/181/dissection-marvel-vs-capcom-2#IDComment32252303</link>
<description>Thank you for the advice, Daniel.   I&amp;#039;ve been looking at other blogs lately (Including yours, which your brother linked) to improved on my writing ability and to add some backing to my words. Again, I can&amp;#039;t thank you enough for the links, the more resource I have, the better I can improve. Win - win situation.  Cheers! </description>
<pubDate>Thu, 27 Aug 2009 21:06:15 +0000</pubDate>
<guid>http://ganatomy.com/181/dissection-marvel-vs-capcom-2#IDComment32252303</guid>
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