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15 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 0 replies · +1 points
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Are you copying the scripts from the Demo? Try to copy its structure (i.e. same script order)
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16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 1 reply · +1 points
Search for "# ▼ TEXT SETTINGS FOR INSIDE THE RING MENU "
Then add in your title strings. For example, one more menu item would look like this:
$ring_menu_text[7]="Missions"
7 being the command in question, and Missions being the text that will appear under the icons.
16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 1 reply · +1 points
From your comment I am assuming that you have successfully added a new icon into the ring menu. There is a lot to do here, and I'll perhaps come back here to explain the process(in case anyone else wants to do the same).
I opened up RPG Maker XP and tested this myself and it isn't too hard to do. It seems all you were missing is a few lines.
Find this line: "case @command_window.index", should be around 198. Now look at the code below, you can clearly see that this is the part of the script that controls going to the various scenes. So, to do it with Leons mission script, add something similar after the last "when" statement and before the "end"statement:
when 6
$game_system.se_play($data_system.decision_se)
$scene = Scene_MissionMenu.new
The "6" above is the id of the menu item and this will be obvious once you have added another item to the ring menu. Remember it starts at 0, so when 6 refers to when you enter the 7th item.
If this does not make sense, I'd be happy to explain it in a lot more detail. I will also add an FAQ based off these comments to this script page which will include adding more menu items.