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15 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 0 replies · +1 points

Alright, do you get any errors?

15 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Final... · 0 replies · +1 points

Ah, sorry bout that. The occurred because the script is stored in a text file, ironically to preserve the original text to avoid errors.

15 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Advan... · 0 replies · +1 points

Perhaps although since the original author is not on this site, we will not be modifying his work. There is an instruction manual and most people seem to figure it out anyway. Although I did think it did it automatically for some reason.

15 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Advan... · 0 replies · +1 points

You should just be able to change the windowskin normally in the database...

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - RPG T... · 0 replies · +1 points

What is the error?

Are you copying the scripts from the Demo? Try to copy its structure (i.e. same script order)

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Custo... · 0 replies · +1 points

Right-click and select "open with", and open it with wordpad, or notepad if that doesn't work. Then try copying it. Word tries to make things pretty, though I think you can still copy from it...

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Quick... · 0 replies · +1 points

Do you seriously want to use this script in your game? I am the author, but I think this script is useless because you can simply open up the main menu to check statuses.

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Mr.Mo... · 1 reply · +1 points

that is nothing to do with this script, make a topic on the forums

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 1 reply · +1 points

Have you added the menu item titles? I got a similar error while testing and it sounds like you haven't set them. They are defined in the settings.

Search for "# ▼ TEXT SETTINGS FOR INSIDE THE RING MENU "

Then add in your title strings. For example, one more menu item would look like this:

$ring_menu_text[7]="Missions"

7 being the command in question, and Missions being the text that will appear under the icons.

16 years ago @ RMXP Unlimited Scripts... - RMXP Unlimited - Ring ... · 1 reply · +1 points

Hi Patricia,

From your comment I am assuming that you have successfully added a new icon into the ring menu. There is a lot to do here, and I'll perhaps come back here to explain the process(in case anyone else wants to do the same).

I opened up RPG Maker XP and tested this myself and it isn't too hard to do. It seems all you were missing is a few lines.

Find this line: "case @command_window.index", should be around 198. Now look at the code below, you can clearly see that this is the part of the script that controls going to the various scenes. So, to do it with Leons mission script, add something similar after the last "when" statement and before the "end"statement:

when 6
$game_system.se_play($data_system.decision_se)
$scene = Scene_MissionMenu.new

The "6" above is the id of the menu item and this will be obvious once you have added another item to the ring menu. Remember it starts at 0, so when 6 refers to when you enter the 7th item.

If this does not make sense, I'd be happy to explain it in a lot more detail. I will also add an FAQ based off these comments to this script page which will include adding more menu items.