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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/138633</link>
		<description>Comments by ggaudrea</description>
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<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : MySQL Slow Query Log Visualizer</title>
<link>http://www.neurofuzzy.net/2011/12/24/mysql-slow-query-log-visualizer/#IDComment247467144</link>
<description>Because it was literally 200 or so lines of code. Most of the heavy lifting is done with list.js and visualize.js. If I could have done it in 200 lines in AIR, I might have chosen that. Even so, I doubt performance would be nearly as good. The logs can get quite large, and web browsers are pretty good at displaying and formatting lots and lots of tabular data.  </description>
<pubDate>Mon, 26 Dec 2011 06:37:01 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2011/12/24/mysql-slow-query-log-visualizer/#IDComment247467144</guid>
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<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : The Flash Player&#039;s Uncertain Future</title>
<link>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53857840</link>
<description>Oh weird... it just autovoted.  Must turn that off. </description>
<pubDate>Mon, 25 Jan 2010 23:24:10 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53857840</guid>
</item><item>
<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : The Flash Player&#039;s Uncertain Future</title>
<link>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53857762</link>
<description>Haha... I honestly didn&amp;#039;t even see those vote buttons until you said something... </description>
<pubDate>Mon, 25 Jan 2010 23:23:24 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53857762</guid>
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<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : The Flash Player&#039;s Uncertain Future</title>
<link>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53839216</link>
<description>Nick, I think you misunderstood the point of my post.  Like I said, I love making things for Flash, and want to continue to do so. </description>
<pubDate>Mon, 25 Jan 2010 20:58:44 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53839216</guid>
</item><item>
<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : The Flash Player&#039;s Uncertain Future</title>
<link>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53838556</link>
<description>I see your point, but I doubt Adobe will discontinue support for Flash anytime soon.  I do agree, though, that it&amp;#039;s time for Flash developers to widen their sights and research new technologies.  I myself am trying to change the way I code games to keep them as non-platform specific as possible.  That way, I need only change a few classes where the game touches the Flash display API. </description>
<pubDate>Mon, 25 Jan 2010 20:51:14 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53838556</guid>
</item><item>
<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : The Flash Player&#039;s Uncertain Future</title>
<link>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53837360</link>
<description>Yes, I&amp;#039;m hopeful the Flash Player will continue down the path of doing more using less.  Flash ads, or any ads, will always use the maximum resources they can to get a user to click on the ad.  That&amp;#039;s why they exist.  Flash ads are the neon signs of the internet.  Unfortunately, these neon signs use the user&amp;#039;s power and resources, not their own.  This was not a problem when animated ads were only animated GIFs. They were throttled by bandwidth limitations, and used little CPU.  We need a way to do the same in Flash.  Throttle its resources for ads. </description>
<pubDate>Mon, 25 Jan 2010 20:42:49 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2010/01/25/the-flash-players-uncertain-future/#IDComment53837360</guid>
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<title>neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fu : Amazon S3 PHP Class</title>
<link>http://www.neurofuzzy.net/2006/03/17/amazon-s3-php-class/#IDComment16219811</link>
<description>That class was not written by me, however it looks like it supports more recently added features.  Other than that I cannot speak to it. </description>
<pubDate>Thu, 5 Mar 2009 09:11:54 +0000</pubDate>
<guid>http://www.neurofuzzy.net/2006/03/17/amazon-s3-php-class/#IDComment16219811</guid>
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