coatlesscarl
48p24 comments posted · 2 followers · following 0
11 years ago @ PLAYERESSENCE - Mario Kart 8 Might be ... · 1 reply · +1 points
11 years ago @ PLAYERESSENCE - Mario Golf World Tour ... · 0 replies · 0 points
Though expansions were traditionally developed months after the full game had been released, not announced before the initial game was released.
And MK8 was just a hypothetical obviously, same as SSB4, a postulation using a high profile game of what could possibly come from getting fans comfortable with things like DLC and day one DLC, and transitioning those practices into more popular franchises.
But like I said, hopefully I am a paranoid freak.
11 years ago @ PLAYERESSENCE - Mario Kart 8 Might be ... · 3 replies · 0 points
11 years ago @ PLAYERESSENCE - Mario Kart 8 Might be ... · 5 replies · +2 points
11 years ago @ PLAYERESSENCE - Mario Golf World Tour ... · 2 replies · -1 points
Precisely because it is Nintendo is why all this justification is happening here.
DLC is no good... unless Nintendo does it. Then they do it "right".
Day one DLC is no good... unless Nintendo does it. Then they do it "right".
Remember the sentiment that fans were glad Nintendo was "lagging behind the times" concerning paid online and DLC and such? Those consumer friendly qualities are being eroded away before our very eyes and Nintendo fans are all too glad about it.
I'll grant that this particular method is considerably fairer than most other day one DLC (if not all), but pretending that this is in any way a favor to consumers instead of a way to squeeze out some extra profit seems like delusion.
If Mario Kart 8 came out at 50$, but to get all the tracks and characters and karts, you needed to pay an extra 20$, I would hope more people would have a problem with it than this.
Or oh god if to have all the characters and stages in SSB4, they employed a similar 50$ + 15-20$ instead of a simple 60$ full package, would it then become an issue?
Before saying "Well Nintendo would never do that!" consider that people used to say Nintendo would never do day one DLC, and that they were above such practices.
Thank you to everyone who read this whole thing before downvoting me. At least you gave me a chance :)
11 years ago @ PLAYERESSENCE - Mario Golf World Tour ... · 4 replies · -1 points
11 years ago @ PLAYERESSENCE - Oh Yeaah!!! Cave Story... · 0 replies · +1 points
11 years ago @ PLAYERESSENCE - PS4 Sells over 7 Milli... · 0 replies · -3 points
11 years ago @ PLAYERESSENCE - A DICE Employee Shows ... · 0 replies · +8 points
11 years ago @ PLAYERESSENCE - When Are Publishers To... · 0 replies · +3 points
I bought Mass Effect 1 back in 2008 because I was a huge fan of KOTOR and I loved Bioware's RPGs. And ME1 delivered. Good class development, great writing, lots of planet exploration. It was a great RPG.
Then Mass Effect 2 released and stripped away a lot of the RPG elements, the elements that I enjoyed most from the first game. Claustrophobic character development, no exploration, and the writing was markedly sloppier, though still good. Instead, they focused on presentation and AAA polish. Bioware implemented this "streamlining" in order to capture a wider audience. In that regard, they were successful.
Mass Effect 3 was just another step away from being an RPG toward being a straight 3rd person shooter, with some very disappointing writing to boot.
So for someone who wanted to play an engrossing RPG, it's a disappointment. But if all you wanted to play was a sci-fi 3rd person shooter, then maybe it holds up.