I actually used bumpmaps to make the cutie mark look beveled. It is actually flat, but the texture interacts with light to make it look like it has depth. :)
I wasn't trying to match personalities for any of the villians. I just went with who would look best in that scene. NMM looked best under the moon. Discord actually made sense being super huge. Chrysalis looked pretty badass in the snow with the green eyes contrasting. Sombra made sense with having flying black tentacle things from the actual show.
There is a plug-in that can be added (and am pretty sure is Valve-supported), but it does not come with one by default.
I am pretty sure you can animate a model in Blender and export the animation to SFM.
I have tried occasionally with no luck. There isn't much information out there on how to write the Python for it. Hence, I don't use it lol.
When it comes to stills, I see them both on fairly even ground. SFM has some features that make it easier or better, but so does Gmod in other aspects. It becomes a bit of a wash.
Fluffle makes best cannonball.
Thank you for the compliments! :D
I wouldn't mind hearing your idea in regard. ^^ I have an idea very roughly structured in my head, but am still open for more, especially since your vision is probably more accurate. No idea when I would get around to it (many models for characters are still not available), but I really do want to eventually.
I expected applause, but what I got was so, so much more. I love this community so much. :)
I spent 3 times longer on the lipsyncing for that short part due to the close up. Had to be perfect. Glad it worked out. ^^