Altercation
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13 years ago @ Equestria Daily - Skullgirls and Mane 6 ... · 1 reply · +12 points
13 years ago @ Equestria Daily - Skullgirls and Mane 6 ... · 0 replies · +6 points
13 years ago @ Equestria Daily - Skullgirls and Mane 6 ... · 1 reply · +13 points
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +7 points
This is a fundamental misunderstanding of what an 'engine' is, by the way. It's the foundation you build a game on, there's nothing endemic to Skullgirls built into it that would somehow make nothing except games exactly like Skullgirls possible. To put this into perspective, what do Alice: Madness Returns, Borderlands 2, Mass Effect, XCOM: Enemy Unknown, and Gears of War have in common?
Unreal Engine 3.
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +6 points
http://i.imgur.com/ekJAjQ2.gif
http://25.media.tumblr.com/tumblr_lzlj04pWMN1qanw...
Whatever you might think of the designs themselves, there's an undeniable amount of heart, effort, and time that goes into the actual animation - and the character in the first gif actually has the LEAST amount of frames in the game, an astonishing 1200. That's a really, really serious amount of work. For gains that a lot of people don't really wind up understanding.
Of course, the simplest answer is just not to donate. You have more than a few entirely valid reasons not to pitch in and if you spend all this time trying to convince yourself it's a bad idea or something you're not willing to support and going through with it regardless, you're in all likelihood going to regret it.
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +10 points
I don't mean to call you out or jump down your throat or whatever, but there are better ways to say you're not interested than writing off an entire medium. I really wish I lived in a world where 2D games were generic and plentiful - because '2D games' that use more than preexisting sprites or aren't drawn in more than 8-bit format are very, very, very few and far between.
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +2 points
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +5 points
The fact of the matter is that FM2000 is a vastly outdated piece of software (the hint is in the '2000') that Mane6 spent a lot of time trying to fight rather than actually work on. None of the features of Skullgirls are endemic to the engine that Lab Zero uses, if that's what you're implying. It's a framework, nothing else. It just happens to be far better at it than FMK2000.
I can assure you that what you 'liked' about the fighting engine in Fighting Is Magic had nothing to do with the fighting engine and everything to do with the efforts of Mane6.
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +14 points
It's not their fault they needed to throw out a year and a half worth of work on their project, and picking up the pieces with the good will and graciousness of more than a few prominent figures in and outside of the brony community is far more constructive than just souring over game development in general and putting the entire thing to bed. Just because it's no longer about ponies doesn't mean you need to condescend towards it.
13 years ago @ Equestria Daily - Possibility of Skullgi... · 0 replies · +2 points