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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/281727</link>
		<description>Comments by Verum</description>
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<title>Everyday Gamers : Dead Rising 2 Confirmed by Capcom:  Coming to 360/PC/PS3</title>
<link>http://everydaygamers.com/2009/02/09/dead-rising-2-confirmed-by-capcom-coming-to-360pcps3/#IDComment16281188</link>
<description>Co-op would be so amazing for this game. That Dirt Bike also looks amazing. </description>
<pubDate>Fri, 6 Mar 2009 08:43:11 +0000</pubDate>
<guid>http://everydaygamers.com/2009/02/09/dead-rising-2-confirmed-by-capcom-coming-to-360pcps3/#IDComment16281188</guid>
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<title>Everyday Gamers : PS3 5: The Top 5 Things The PS3 Needs to Do </title>
<link>http://everydaygamers.com/2009/02/18/ps3-5-the-top-5-things-the-ps3-needs-to-do/#IDComment16281155</link>
<description>Speaking as a former PS3 owner, I&amp;#039;m sad that things didn&amp;#039;t work out. I sold my PS3 when I realized I played my Wii more often, which is somewhat of a joke since I haven&amp;#039;t dusted that thing off in two months. What really drove it home was the buyers remorse. I spent $500 on the Metal Gear Solid bundle, and I ended up playing Metal Gear Solid, a terrible version of LocoRoco, and a slew of terrible third party titles. I wanted so bad to justify that purchase, but I ended up selling the system for $250 so I could buy some new games for the 360.  I figure in 8 years I&amp;#039;ll look back on the PS3 as I now look back on the Dreamcast.  I agree about the PR, they really need to get someone in that position who doesn&amp;#039;t insult with every breath. </description>
<pubDate>Fri, 6 Mar 2009 08:41:34 +0000</pubDate>
<guid>http://everydaygamers.com/2009/02/18/ps3-5-the-top-5-things-the-ps3-needs-to-do/#IDComment16281155</guid>
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<title>Everyday Gamers : Space Deadbeef</title>
<link>http://everydaygamers.com/2008/12/13/space-deadbeef/#IDComment14283201</link>
<description>This game needs more levels. I would EASILY pay $10 for this game if they just gave me a change of scenery. The control scheme is amazing, the sound is good enough, the enemies get more difficult as the game progresses, as if to say &amp;quot;My lord, those people who made Space Invaders and every other arcade game were right!&amp;quot;.  This game should cost money, you should physically throw money at the people who made this game, they will be the folk who turn the iPhone into a must have gaming machine. </description>
<pubDate>Sat, 24 Jan 2009 10:05:06 +0000</pubDate>
<guid>http://everydaygamers.com/2008/12/13/space-deadbeef/#IDComment14283201</guid>
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<title>Everyday Gamers : Good Grief: Flag Collecting in Assassin&#039;s Creed</title>
<link>http://everydaygamers.com/2009/01/12/good-grief-assassins-creed/#IDComment14283134</link>
<description>I&amp;#039;m not sure if it&amp;#039;s been covered all ready, but I think Crackdown deserves an award for the useless things that need collecting. I may be the sole person who actually thought the game was fun, but not even I will defend the need to collect a thousand* orbs.  *This number exaggerated for comic effect. </description>
<pubDate>Sat, 24 Jan 2009 10:00:36 +0000</pubDate>
<guid>http://everydaygamers.com/2009/01/12/good-grief-assassins-creed/#IDComment14283134</guid>
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<title>Everyday Gamers : EDG Podcast Ep. #7 - Nick Suttner Was Here</title>
<link>http://everydaygamers.com/2009/01/20/edg-podcast-ep-7-nick-suttner-was-here/#IDComment14283101</link>
<description>Magic the Gathering to be specific, I hear Nick Suttner is a sucker for cards.  In all seriousness, with the industry crippling itself by forced massive layoffs, these are strange times for people who otherwise thought they had it made. It&amp;#039;s an unfortunate side effect of the political games that may, or may not, have been happening in the states as of late. </description>
<pubDate>Sat, 24 Jan 2009 09:57:34 +0000</pubDate>
<guid>http://everydaygamers.com/2009/01/20/edg-podcast-ep-7-nick-suttner-was-here/#IDComment14283101</guid>
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<title>Everyday Gamers : Saints Row 2</title>
<link>http://everydaygamers.com/2008/10/23/saints-row-2/#IDComment12537953</link>
<description>I&amp;#039;d say that Saints Row is where GTA left off. GTA started as a strange ultra-violent top scroller that had a surprisingly small fanbase, compared to what it is now. When GTA III came out it was as if the pinnacle of gaming had finally been achieved. We had a true reality where we were free to do whatever we chose. For some of us it wasn&amp;#039;t even the violence that was attractive, it was just the idea that you could, if you chose, spend a long while dicking around. The game evolved from the open-endedness of Mario 64, Banjo Kazooie, and other platformers that had open ended levels, and threw a lot of Driver into the mix. I remember renting it with a friend, and not minding at all that it was single player because it was just so much fun.    GTA 4 is a great game, but they chose to evolve the style of play they invented. They focused a lot less on &amp;quot;dicking around&amp;quot; and more on an engaging story and interesting characters. Saints Row 2 is the exact opposite. I don&amp;#039;t even care what happened in the storyline, though it was somewhat engaging on a sub-human level, I just had a blast playing the game. The fact that you could say, grab someone and use them as a shield while you walked through a police barricade was pretty epic. The amount of customization in the game is unreal, from your clothes, to your cars, to your gang, they covered all aspects of the &amp;quot;petty things I can do with my character&amp;quot; scene. The missions were quite fun, and reminded me of the Vice City missions more than GTA 4 did. It&amp;#039;s very hard to frown at insurance fraud, a side mission where you press a button to go limp and get hurt as much as possible to rack up points. Playing any of the missions or side-missions multiplayer makes the game infinitely better. Ever have a &amp;quot;OMG I Can&amp;#039;t believe that just happened!&amp;quot; moment with a friend? It&amp;#039;s a lot of that. I think the reason I didn&amp;#039;t beat any GTA or the original Saints Row to 100% is because I didn&amp;#039;t have a friend to enjoy the moment with. If you&amp;#039;ve ever played Battle Toads, Double Dragon, or TMNT you&amp;#039;ll know where I&amp;#039;m coming from.  I do hope GTA 5 continues the path of it&amp;#039;s predecessor, because it&amp;#039;s a great road to take, but I&amp;#039;ll be looking forward to Saints Row 3 more. </description>
<pubDate>Sat, 13 Dec 2008 08:06:41 +0000</pubDate>
<guid>http://everydaygamers.com/2008/10/23/saints-row-2/#IDComment12537953</guid>
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<title>Everyday Gamers : NOT the Only Game in Town</title>
<link>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12528879</link>
<description>It happened with Oblivion and World of Warcraft Burning Crusade. Maybe it was just the people? They were very sarcastic about everything, and rarely answered a question seriously. </description>
<pubDate>Sat, 13 Dec 2008 01:17:28 +0000</pubDate>
<guid>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12528879</guid>
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<title>Everyday Gamers : Fallout 3</title>
<link>http://everydaygamers.com/2008/11/20/fallout-3/#IDComment12520900</link>
<description>The cut scenes I&amp;#039;m referring to are the ones during VATS. The original Fallout&amp;#039;s had a &amp;quot;fast battle mode&amp;quot; option, so you wouldn&amp;#039;t spend all your time watching characters move, or become dismembered. There was also a profanity filter and a non-violent mode. The fact that you could become a porn star, pick up condoms and blow up dolls, and fornicate with a lot of people negated the good intentions though. </description>
<pubDate>Fri, 12 Dec 2008 20:37:59 +0000</pubDate>
<guid>http://everydaygamers.com/2008/11/20/fallout-3/#IDComment12520900</guid>
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<title>Everyday Gamers : NOT the Only Game in Town</title>
<link>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12520827</link>
<description>Suppose you pre-order a game, and then later decide not to get it. With my experience at Gamestop, unless I do A LOT of complaining, I won&amp;#039;t get that pre-order towards something else, so $5 wasted. When you pre-order you&amp;#039;re essentially paying for something that doesn&amp;#039;t exist yet, which isn&amp;#039;t healthy for the customer. Other places will actually transfer your pre-order money, which is fantastic, but the whole idea behind pre-ordering is less practical than it is devious. The only way to put an end to a lucrative practice like pre-orders is to stop buying them. Strange as it may sound, I get my midnight releases at Wal-Mart, because they&amp;#039;re the only ones not pushing pre-orders, magazines, memberships, and strategy guides down my throat.  </description>
<pubDate>Fri, 12 Dec 2008 20:32:24 +0000</pubDate>
<guid>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12520827</guid>
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<title>Everyday Gamers : Saints Row 2</title>
<link>http://everydaygamers.com/2008/10/23/saints-row-2/#IDComment12510593</link>
<description>The best feature of the game is co-op. As much fun as it is to enjoy sexploits and kill people to death, and trust me you WILL kill them to death, doing it with a friend turns the game from &amp;quot;Eh?&amp;quot; to &amp;quot;YAY!&amp;quot;. I had most of my fun flying around having intense dog fights with my friend. I&amp;#039;d say it&amp;#039;s the most open-ended game I&amp;#039;ve ever played, and the co-op experience is groundbreaking it works so well. </description>
<pubDate>Fri, 12 Dec 2008 10:26:22 +0000</pubDate>
<guid>http://everydaygamers.com/2008/10/23/saints-row-2/#IDComment12510593</guid>
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<title>Everyday Gamers : Fallout 3</title>
<link>http://everydaygamers.com/2008/11/20/fallout-3/#IDComment12510567</link>
<description>The game was beautiful, but there are some minor things I&amp;#039;d change had I developed it.  1) Fast mode for cut scenes 2) No Gore mode 3) Break the cycle and make Dogmeat less of a pushover 4) Stop using voice acting! That was money that could&amp;#039;ve been spent on someone who can write interesting dialogue. </description>
<pubDate>Fri, 12 Dec 2008 10:20:25 +0000</pubDate>
<guid>http://everydaygamers.com/2008/11/20/fallout-3/#IDComment12510567</guid>
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<title>Everyday Gamers : NOT the Only Game in Town</title>
<link>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12510490</link>
<description>Unfortunately, for those of us who live and die off the next big gaming high, the only option is to buy it as soon as it comes out. I&amp;#039;ve often found myself attending midnight launches for those big AAA titles, wondering whether or not my $60 will go towards the fulfillment of my sick addiction, or whether I&amp;#039;m buying rubbish wrapped in coated in chocolate by PR. I absolutely refuse to pre-order anything though, if there&amp;#039;s anything I&amp;#039;d like to stress to people, it&amp;#039;s that you SHOULD NOT pre-order. Trust me, they will not be out of that video game if you get it within a day of release. I&amp;#039;m sure the cost associated with pressing a game onto disc isn&amp;#039;t so extensive that there will somehow be a shortage.  Indirect tirade aside, I&amp;#039;ve learned to cope with my expensive hobby by trading in those new games after I&amp;#039;ve beat them. Since most games take less than a week to beat you can turn around and trade that game in to one of the places listed here and get most of your money back. Imagine getting $30 in credit back for that $60 game! You could essentially be getting $90 worth of games for $60, even more if you do the math on returning the next game you got back. Using the magic, and somewhat arcane, power of mathematics you&amp;#039;ll find you stretched that $60 to $116 by halving the amount you paid for the game and assuming you&amp;#039;ll get trade credit. Gamestop is the only place I know of that screws you over in trade credit. </description>
<pubDate>Fri, 12 Dec 2008 10:11:54 +0000</pubDate>
<guid>http://everydaygamers.com/2008/12/09/not-the-only-game-in-town/#IDComment12510490</guid>
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