TheGraveMind
33p36 comments posted · 0 followers · following 0
14 years ago @ http://bestoverall.blo... - Hitting a Roadblock - ... · 0 replies · +1 points
As for the Hive tyrant sword, I have not seen one sold as bitz since the book hit. everyone and their grandma has wanted them. Good luck and let us know if you find a place for them.
PS, hope you feel better, and get some motivation to get more painting done.
14 years ago @ http://bestoverall.blo... - Playing Nids - Lessons... · 0 replies · +1 points
14 years ago @ http://bestoverall.blo... - Fuck Yeah Dawn of War · 0 replies · +1 points
14 years ago @ http://bestoverall.blo... - Good Followup Thoughts... · 0 replies · +1 points
The same applies for combats with units, sure they can stack rending hits, but you're rending each turn. They have to stack the rending on different models, and in things like tac squads there are only 3, one of which is the powerfist.
I understand there is a minuscule difference and in the list you made 2ST works just fine. As long as you know what you're doing with it, it really doesn't matter what others say.
Personally I'm tired of ripping arms off of my nids. I started my raveners as 2ST cause I didn't have Rending claws to put on them. Then I got extra bits and changed them out. Then when 5th came around, mathhammer proved that 2ST was better against vehicles, and we didn't have as good of anti-tank back then. Now I'm back to Rending claws cause I want deadly shock troops.
14 years ago @ http://bestoverall.blo... - Raveners and Rending C... · 1 reply · +1 points
I use mine as shock troops, and they are generally hitting targets that are near full strength with the intent of tying them up. So I want/need RC so they can actually kill a few things and not lose combat by a lot. I do find mine going far out of reach of the rest of my army.
Also I don't run Tyrants, so that effects it.
All I really want is to give raveners boneswords and I would be sooooo happy!
This reminds me of Warriors from last edition, 2ST warriors at S5 were better against vehicles than rending, but rending was better against MEQ.
14 years ago @ http://bestoverall.blo... - Tyranids Ard Boys Thou... · 4 replies · +1 points
Personally I would make it 2 x3 Hive guard, and take a squad of ymgarl. they go really well with swarmlord. also keeps the HG squads alive longer. And personally I don't put toxin sacs on stealers, but to each his own. a pretty good list. do the Tyrant guard have lash whips? cause that is needed since Swarmy doesn't.
14 years ago @ http://bestoverall.blo... - SinSynn Pities The Foo... · 1 reply · +1 points
It could be my style and the way I want tyranids to work but for me this list is not aggressive enough. or maybe it's simply too defensive. They tyrants are powerful and make great deterrents and counter attack units.....but they do not strike out at the opponent. And you're using your gargoyles as screens instead of shock troops.
Just some thoughts. As I've said, I've used a scaled down list using Primes so I understand a good portion of the concept behind the list.
14 years ago @ http://bestoverall.blo... - Weekend Update - Nids,... · 3 replies · +1 points
Really? you have trouble with the tyrant guard? I had them dry fit together standing up fine. A little glue and bam! good. Now Hive guard I'm still trying to figure out how best to keep them together with out equal weight of green stuff and pins.
14 years ago @ http://bestoverall.blo... - More Nids! SinSynn Sch... · 0 replies · +1 points
That is the report of the first few games http://theback40k.blogspot.com/2010/07/battle-of-...
and that is the final game of the tourney with that list.
Keep in mind that is from November. A few things I learned from those games. I needed some more troops, and I almost always give my prime toxin sacs and adrenal glands now. Just in case I need him to attack a MC.
14 years ago @ http://bestoverall.blo... - More Nids! SinSynn Sch... · 1 reply · +1 points