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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/923998</link>
		<description>Comments by Terepotis</description>
<item>
<title>GreyWardens.Com - Dragon Age&trade; Origins Blog - News, Infos, Screenshots, Downloads, Walkthrough : Walkthrough</title>
<link>http://greywardens.com/awakening/walkthrough/#IDComment63229947</link>
<description>It is probably a bug. I initially imported my character from origins. I have ensured that all my gear equipped and in my inventory is from Awakenings. I have now run thru the mines about 10 times to see the variations and when I run with 4 characters in grp we wake up in the cell and still have all of our gear in the inventory but none of the gear we had equipped ( I assume this is the bug. ) When I have used 3 characters however, we wake to having nothing at all in our inventory or equipped except a piece of clothing ( I assume this is what was intented ) Note: Don&amp;#039;t forget to make the 3rd toon a rogue for lockpicks of chests. When using 4 in grp, the chest next to the vendor, Armaas, is always empty and there has only been 3 Experimental Subjects. When using 3 chars in grp, the 3rd Experimental Subject had my gear and the chest next to Armaas has all of my previous inventory like potions and such. Hope this helps someone. I hate bugs and the chaos they cause. </description>
<pubDate>Sat, 20 Mar 2010 21:51:30 +0000</pubDate>
<guid>http://greywardens.com/awakening/walkthrough/#IDComment63229947</guid>
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<title>GreyWardens.Com - Dragon Age&trade; Origins Blog - News, Infos, Screenshots, Downloads, Walkthrough : Walkthrough</title>
<link>http://greywardens.com/awakening/walkthrough/#IDComment63141158</link>
<description>I am having the same issue, I have opened the magic barrier door and looted the chest. I continued thru the tunnels, ran into Velanna&amp;#039;s mob first, then Nathaniel&amp;#039;s, and finally Ander&amp;#039;s (I did not see 2 Experimental Subjects in the 3rd encounter area with the silverite deposit.) Note: I used the ballista to kill the mobs by the statue instead of just beating them up. </description>
<pubDate>Sat, 20 Mar 2010 08:32:08 +0000</pubDate>
<guid>http://greywardens.com/awakening/walkthrough/#IDComment63141158</guid>
</item><item>
<title>GreyWardens.Com - Dragon Age&trade; Origins Blog - News, Infos, Screenshots, Downloads, Walkthrough : Walkthrough</title>
<link>http://greywardens.com/awakening/walkthrough/#IDComment62613965</link>
<description>Has anyone been able to figure out any of the new runscript commands? I am particularly interested in the gold(coin) one. It doesn&amp;#039;t seem to be the same as origins although the add experience one is still the same. </description>
<pubDate>Wed, 17 Mar 2010 14:53:04 +0000</pubDate>
<guid>http://greywardens.com/awakening/walkthrough/#IDComment62613965</guid>
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