Ian Cheong

Ian Cheong


6 comments posted · 2 followers · following 2

14 years ago @ www.GamesAreEvil.com |... - Quality, Shot Down By ... · 1 reply · +3 points

I do not look forward to the day when my 360 RRoD's.

15 years ago @ www.GamesAreEvil.com |... - Sims 3 Goes Ad Crazy! · 0 replies · +2 points

Looks like EA's going all out with this one.

15 years ago @ www.GamesAreEvil.com |... - Fears of The NEXT "Nex... · 0 replies · +1 points

Investigative journalism? Oh dear, oh dear, we can't have that. ;)

15 years ago @ www.GamesAreEvil.com |... - Women in Gaming: Turni... · 0 replies · +1 points

Please do! Oh, and I added you guys to my Twitter (stillgray). Feel free to add me back.

15 years ago @ www.GamesAreEvil.com |... - Women in Gaming: Turni... · 2 replies · +2 points

I'm glad you appreciated my response. It's the kind of thing we're trying to do over at Hellforge (my gaming blog. Check out my IntenseDebate profile), as well.

It's really heartening to see other websites with similar goals of driving intelligent and mature public discourse without the name-calling and insults typical ascribed to the gaming community.

Interestingly enough, we have a blog called "Boys Club" that's written by a fellow writer of mine on Hellforge that occasionally covers these very topics.

15 years ago @ www.GamesAreEvil.com |... - Women in Gaming: Turni... · 4 replies · +3 points

I spotted this on Reddit and I have to commend you for your good write-up on the subject.

Many people who work in the industry have this idea that women play games like Barbie's Horse Adventures so they design games that specifically target that ridiculous niche instead of simply making good games that cater to both men and women.

A good game like Chrono Trigger would be just as appealing to a woman as it would be to a man. The problems only arise when you have games that specifically target the 'adolescent male' audience that alienate just about everyone else.

Anyway, there's nothing wrong with offering incentives for women to work in the industry. We can worry about equalizing it later. We just have to start somewhere, right?