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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/975418</link>
		<description>Comments by JamesDilks</description>
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<title>No Added Sugar : Signposting and coercion in Portal</title>
<link>http://noaddedsugar.ie/gaming/signposting-coercion-portal/#IDComment126533811</link>
<description>Haha, yes. That bit is great, and it shows how Valve&amp;#039;s solutions to problems like that can serve multiple purposes; making the player take notice, and giving GLaDOS a load of good lines. And a market for companion cube plush toys. </description>
<pubDate>Mon, 7 Feb 2011 20:08:53 +0000</pubDate>
<guid>http://noaddedsugar.ie/gaming/signposting-coercion-portal/#IDComment126533811</guid>
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<title>No Added Sugar : Review: Limbo: For better or worse, the hype machine gets it right</title>
<link>http://noaddedsugar.ie/gaming/review-limbo-worse-hype-machine/#IDComment89026011</link>
<description>Playing this now. Whether by chance or design, Tarnya is right; the simplicity of Limbo&amp;#039;s look allow for some really neat, rewarding puzzles. The inventiveness of the challenges and the way they force you to fail and fail better by hardly ever being cheap points to great design. So too does the ICO-esque humanity that the character animation gives.   I think the humanity is enough of a story, too. Presumably the bit about his sister in the marketing guff is precisely that. I think ambiguity is a trick that games should use more. Braid did it well, and so has this. At the other end of the spectrum, don&amp;#039;t you think Gears of War could have been a little less literal? </description>
<pubDate>Mon, 26 Jul 2010 22:53:57 +0000</pubDate>
<guid>http://noaddedsugar.ie/gaming/review-limbo-worse-hype-machine/#IDComment89026011</guid>
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<title>No Added Sugar : APB features voice chat adverts, The Onion predicts the future again</title>
<link>http://noaddedsugar.ie/gaming/apb-features-voice-chat-adverts-onion-predicts-future/#IDComment83784675</link>
<description>The crazy thing about APB is that the (main) payment comes in the form of hours of play time, rather than a monthly fee. It seems a bit risky, and entirely dependent on the quality of the game.  It seems like they built the whole thing around innovative financial planning... </description>
<pubDate>Thu, 1 Jul 2010 13:00:13 +0000</pubDate>
<guid>http://noaddedsugar.ie/gaming/apb-features-voice-chat-adverts-onion-predicts-future/#IDComment83784675</guid>
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<title>No Added Sugar : Preview: Ubisoft hit the creative jackpot with Scott Pilgrim adaptation</title>
<link>http://noaddedsugar.ie/console/ps3/ubisoft-hit-creative-jackpot-scott-pilgrim-adaptation/#IDComment81483909</link>
<description>I agree and I&amp;#039;m sure I&amp;#039;d agree with you more if I had a Wii.  </description>
<pubDate>Tue, 22 Jun 2010 21:49:39 +0000</pubDate>
<guid>http://noaddedsugar.ie/console/ps3/ubisoft-hit-creative-jackpot-scott-pilgrim-adaptation/#IDComment81483909</guid>
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<title>No Added Sugar : Opinion: EA declare war on decency with new Medal of Honor</title>
<link>http://noaddedsugar.ie/console/ps3/opinion-ea-declare-war-decency-medal-honor/#IDComment75323253</link>
<description>What really irked me was Greg&amp;#039;s insistence that the game &amp;quot;isn&amp;#039;t about war, but about honour&amp;quot;. If games are &amp;quot;a relevant medium&amp;quot; then presenting something means you are making a comment on it, whether it&amp;#039;s your intention or not.  It&amp;#039;s very hard to tell at this stage whether people will pick up on the key difference between this and Call of Duty and Battlefield, I can easily see it being broadly ignored as an issue. </description>
<pubDate>Thu, 13 May 2010 21:02:27 +0000</pubDate>
<guid>http://noaddedsugar.ie/console/ps3/opinion-ea-declare-war-decency-medal-honor/#IDComment75323253</guid>
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<title>No Added Sugar : Opinion: Bad Company 2 is about as non-partisan as I Married A Communist</title>
<link>http://noaddedsugar.ie/gaming/opinion-battlefield-character-plot/#IDComment74840345</link>
<description>Joel, I agree.  But the developer has obviously put a considerable amount of resources into the single-player part of the game, so why shouldn&amp;#039;t it be accountable? </description>
<pubDate>Tue, 11 May 2010 09:55:16 +0000</pubDate>
<guid>http://noaddedsugar.ie/gaming/opinion-battlefield-character-plot/#IDComment74840345</guid>
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<title>No Added Sugar : Opinion: Playing a role in role-playing games</title>
<link>http://noaddedsugar.ie/gaming/opinion-playing-role-role-playing-games/#IDComment72936408</link>
<description>I chose to save my family in Fable II. Mostly for the dog, to be honest, the wife (or was it wives?) and child were a bit pathetic and needy. The game made me feel so guilty almost immediately after that.   Is there any actual in-game impact when you ressurect the thousands of dead?  I agree about Fallout 3, it leaves just enough mystery about your &amp;#039;character&amp;#039; to let your imagination play a big role. </description>
<pubDate>Wed, 5 May 2010 22:20:04 +0000</pubDate>
<guid>http://noaddedsugar.ie/gaming/opinion-playing-role-role-playing-games/#IDComment72936408</guid>
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<title>No Added Sugar : Review: Battlefield: Bad Company 2 (Xbox 360)</title>
<link>http://noaddedsugar.ie/reviews/review-battlefield-bad-company-2-360/#IDComment71110390</link>
<description>I agree, it&amp;#039;s up there with Left 4 Dead in terms of getting you to work as a team. Letting you respawn alongside your squadmates is a clever move in that sense; it goes some way towards letting people stick together when they want to.</description>
<pubDate>Wed, 28 Apr 2010 12:20:43 +0000</pubDate>
<guid>http://noaddedsugar.ie/reviews/review-battlefield-bad-company-2-360/#IDComment71110390</guid>
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