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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/661325</link>
		<description>Comments by IGoByChad</description>
<item>
<title>Chad Stewart: Game Programmer : Using A SOAP API In VS2008</title>
<link>http://www.chadpluspl.us/?p=595#IDComment170512255</link>
<description>It should not be a problem. </description>
<pubDate>Thu, 7 Jul 2011 03:21:06 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=595#IDComment170512255</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Using A SOAP API In VS2008</title>
<link>http://www.chadpluspl.us/?p=595#IDComment170512203</link>
<description>If you save a filter, you can find it in the URL. It is the requestID at the end. </description>
<pubDate>Thu, 7 Jul 2011 03:20:53 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=595#IDComment170512203</guid>
</item><item>
<title>Chad Stewart: Game Programmer : GameMaster</title>
<link>http://www.chadpluspl.us/?p=687#IDComment130485495</link>
<description>Now with pictures instead of placeholders! </description>
<pubDate>Fri, 25 Feb 2011 03:35:43 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=687#IDComment130485495</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Git or Subversion?</title>
<link>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d675#IDComment129494335</link>
<description>For this I defer to Darth Vader: &lt;a href=&quot;http://www.youtube.com/watch?v=WWaLxFIVX1s&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=WWaLxFIVX1s&lt;/a&gt; </description>
<pubDate>Sun, 20 Feb 2011 22:39:55 +0000</pubDate>
<guid>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d675#IDComment129494335</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Git or Subversion?</title>
<link>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d675#IDComment129494218</link>
<description>I think I&amp;#039;m going to end up going with Git. One thing which I hadn&amp;#039;t thought of, is the fact that it might be a little easier now that I&amp;#039;m a Perforce Novice. As far as the repo on localhost goes, I have almost no confidence in being able to keep a computer on and accessible all the time. There now will be one other person with me for art and design, so I don&amp;#039;t think I want to shoulder the responsibility.    Always insightful, Mitch!  </description>
<pubDate>Sun, 20 Feb 2011 22:38:52 +0000</pubDate>
<guid>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d675#IDComment129494218</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Singletons</title>
<link>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d624#IDComment120425266</link>
<description>Does that mean you believe goto is one of the most useful C paradigms? </description>
<pubDate>Sun, 9 Jan 2011 23:52:33 +0000</pubDate>
<guid>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d624#IDComment120425266</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Integrate Often</title>
<link>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d185#IDComment114008933</link>
<description>No way! My for loops look like this:    for (int integerUsedForCountingIterationsOfAForLoop = 0; integerUsedForCountingIterationsOfAForLoop &amp;lt; 10; ++integerUsedForCountingIterationsOfAForLoop) {}    (Okay, maybe you got me there.)  </description>
<pubDate>Mon, 6 Dec 2010 05:52:26 +0000</pubDate>
<guid>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d185#IDComment114008933</guid>
</item><item>
<title>Chad Stewart: Game Programmer : C# Anti-Pattern: try catch flow control</title>
<link>http://www.chadpluspl.us/?p=557#IDComment106285906</link>
<description>You know, there are cases where the try / catch block is viable, but as normal program flow, I simply can&amp;#039;t do it. It&amp;#039;s dirty.  Now in some server-side application, perhaps you&amp;#039;ve no good reason to go down in flames simply because some library through an exception trying to convert 1/0 to an integer. You determine if it&amp;#039;s severe, handle it gracefully (logging, email alert, message to the user), and move on. It just shouldn&amp;#039;t be par for the course. Routinely ignoring all exceptions is a great way to rack up that technical debt. </description>
<pubDate>Wed, 27 Oct 2010 01:34:03 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=557#IDComment106285906</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Don&#039;t Pass the Buck!</title>
<link>http://www.chadpluspl.us/?p=536#IDComment98809198</link>
<description>Absolutely! We all know what they say about the word ASSUME. I&amp;#039;m also a fan of grabbing the original programmer to make sure a call or assumption about a system is correct as well! No reason to waste hours diving into some code when the initial response to passing null is horrible for a particular parameter and the calling code needs to be corrected!  </description>
<pubDate>Wed, 15 Sep 2010 01:27:03 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=536#IDComment98809198</guid>
</item><item>
<title>Chad Stewart: Game Programmer : What Happens When We Mature?</title>
<link>http://www.chadpluspl.us/?p=426#IDComment86306144</link>
<description>I agree, it&amp;#039;s hard to predict how long innovation takes, but we can certainly make great strides and get better estimation.   As for the first parties, if Sony and Microsoft can hold true to their 10 year life cycle for consoles, do you think that this would help? What about if they streamlined the approval process?  I think the main problem here is that people are used to the way it works and navigate it as such. Clearly the only ones complaining are the wives. :) </description>
<pubDate>Mon, 12 Jul 2010 15:05:07 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=426#IDComment86306144</guid>
</item><item>
<title>Chad Stewart: Game Programmer : What Happens When We Mature?</title>
<link>http://www.chadpluspl.us/?p=426#IDComment86305110</link>
<description>So I see one problem that could be fixed here and that&amp;#039;s to not advertise / hype so early! In some book I&amp;#039;ve read, finding the sweet spot of when to begin marketing a game is an art that can be refined, and perhaps we need better collaboration between development and marketing in order to grow up.  Unfortunately, we&amp;#039;re definitely a hit driven industry and the top 10 or 5% of games make most of the market share. Until our market is big enough that a slightly longer cycle is still profitable, I agree it won&amp;#039;t happen. I just want it to happen. </description>
<pubDate>Mon, 12 Jul 2010 14:56:41 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=426#IDComment86305110</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Protect Your Morning Burst</title>
<link>http://www.chadpluspl.us/?p=388#IDComment76514078</link>
<description>I bike one day of the week as well and I agree, it\\\&#039;s exhilarating. Ange thinks I\\\&#039;m crazy for wanting to do it more often. </description>
<pubDate>Fri, 21 May 2010 14:20:55 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=388#IDComment76514078</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Protect Your Morning Burst</title>
<link>http://www.chadpluspl.us/?p=388#IDComment76222078</link>
<description>That sucks. Where I work people generally come in early to get work done. Perhaps the best way to deal with that is to be forward in telling someone to leave you alone in the morning. I&amp;#039;m usually also too nice to tell someone to leave me alone, but sometimes you just have to keep reminding someone that you&amp;#039;re busy and do not have time to listen to their rant.  </description>
<pubDate>Wed, 19 May 2010 17:55:47 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=388#IDComment76222078</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Protect Your Morning Burst</title>
<link>http://www.chadpluspl.us/?p=388#IDComment76221779</link>
<description>Maybe you&amp;#039;re going to bed too late or rely too much on caffeine! I used wake up a bit groggy and slow until I actually gave up coffee for a while. It didn&amp;#039;t work at first, it took a few weeks, but after that I was generally more alert after cutting my dependence.    But hey, if you find your time is the evening, protect it just the same.  </description>
<pubDate>Wed, 19 May 2010 17:53:27 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=388#IDComment76221779</guid>
</item><item>
<title>Chad Stewart: Game Programmer : New Year’s Resolution Progress Update (4 of 9)</title>
<link>http://www.chadpluspl.us/?p=375#IDComment75462648</link>
<description>You know, that&amp;#039;s probably a better metaphor. That&amp;#039;s pretty much what I meant as far as what the architect does, however. One step further than stopping at the null guard, is knowing when it&amp;#039;s not worth the time investment to completely re-architect.  </description>
<pubDate>Fri, 14 May 2010 20:35:46 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=375#IDComment75462648</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Comments Revisited</title>
<link>http://www.chadpluspl.us/?p=364#IDComment75462367</link>
<description>Who would do that!? (Don&amp;#039;t ask the labbies from my programming class.)    I&amp;#039;ll check out that article. Thanks.  </description>
<pubDate>Fri, 14 May 2010 20:33:02 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=364#IDComment75462367</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Book Review: Software Optimization Cookbook</title>
<link>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d378#IDComment75307464</link>
<description>For me, the recipes carry the same recommendation. Skip dinner and try dessert. The meals aren&amp;#039;t plain enough for me. :)    Also, why did I select the book? For the same reason you would skim it (publishers, take note.) I was given the book for free. I checked out the reviews and they were all five stars, so I figured it was worth the read. Maybe to someone who didn&amp;#039;t take a machine architecture class or studied processors might find it a little more useful (even if a tad outdated.)  </description>
<pubDate>Thu, 13 May 2010 18:57:59 +0000</pubDate>
<guid>http%3a%2f%2fwww.chadpluspl.us%2f%3fp%3d378#IDComment75307464</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Breaking in to the Games Industry</title>
<link>http://www.chadpluspl.us/?p=305#IDComment65644532</link>
<description>I couldn&amp;#039;t have said it better myself (and I tried!) It&amp;#039;s all about confidence and nothing builds more confidence than knowing what you&amp;#039;re talking about.  </description>
<pubDate>Fri, 2 Apr 2010 23:11:40 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=305#IDComment65644532</guid>
</item><item>
<title>Chad Stewart: Game Programmer : Breaking in to the Games Industry</title>
<link>http://www.chadpluspl.us/?p=305#IDComment65643768</link>
<description>Thanks, B Mann, for both the compliment and the helpful response.    I agree 100%. You can use a job listing to drive your interview. If the position is for a graphics programmer, you better study up on your rendering APIs, 3D math, shaders, etc; Make sure you are familiar with and can clearly demonstrate a knowledge of the languages, C++, HLSL, GLSL, CG. Immerse yourself.  </description>
<pubDate>Fri, 2 Apr 2010 23:08:40 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=305#IDComment65643768</guid>
</item><item>
<title>Chad Stewart: Game Programmer : My Longing For Reflection Satisfied</title>
<link>http://www.chadpluspl.us/?p=727#IDComment236433877</link>
<description>Mitch, you should know I call it RTTI because of C++! The only thing is that I\\\&#039;ve been scared silly of RTTI in games by people for performance reasons and in Obj-C, it\\\&#039;s a pointer comparison for some of the operations due to the way they nest the Class member in classes. </description>
<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
<guid>http://www.chadpluspl.us/?p=727#IDComment236433877</guid>
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