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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/799331</link>
		<description>Comments by Song of Storms</description>
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<title>Zelda Dungeon : A Link to Zelda&#039;s Past</title>
<link>http://www.zeldadungeon.net/2010/05/a-link-to-zeldas-past/#IDComment71724268</link>
<description>It would be sooooo cool to travel between Hyrule and flooded Hyrule. Returning time travel would also be a great idea. Perhaps we could make another game similair to the conflict in Majora&amp;#039;s Mask... </description>
<pubDate>Sat, 1 May 2010 20:36:34 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/05/a-link-to-zeldas-past/#IDComment71724268</guid>
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<title>Zelda Dungeon : Princess Zelda: What She Is, Ain&#039;t, and Ought To Be</title>
<link>http://www.zeldadungeon.net/2010/04/princess-zelda-what-she-is-aint-and-ought-to-be/#IDComment69396231</link>
<description>I would like to see Zelda have a more important role like she did in OoT and TWW. Sheik was a really good charecter for her, and I would like to see something like that return in a zelda game to come. I think that the series also needs to give zelda some more importance when it comes to the story, besides being &amp;quot;the last link in the bloodline of the royal family.&amp;quot;  It is &amp;quot;The Legend of Zelda&amp;quot; after all, not the legend of Link (even though Link is the main charecter). </description>
<pubDate>Wed, 21 Apr 2010 19:06:48 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/04/princess-zelda-what-she-is-aint-and-ought-to-be/#IDComment69396231</guid>
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<title>Zelda Dungeon : Zelda Wii: November 1st Release Date</title>
<link>http://www.zeldadungeon.net/2010/04/zelda-wii-november-1st-release-date/#IDComment68849668</link>
<description>How much does anyone want to bet that it is coming out earlier in Japan if it hasn&amp;#039;t already? </description>
<pubDate>Mon, 19 Apr 2010 15:06:53 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/04/zelda-wii-november-1st-release-date/#IDComment68849668</guid>
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<title>Zelda Dungeon : Featured Thread: Bosses in Zelda Wii</title>
<link>http://www.zeldadungeon.net/2010/04/bosses-in-zelda-wii/#IDComment68849205</link>
<description>I do think that the bosses in the next game need to be harder. I mean, really, it&amp;#039;s becoming to obvious that we need the item that we find in the temple or dungeon that we explore is necessary to defeat that temple or dungeon boss. There needs to be multiple different ways to defeat bosses from now on! It would also be interesting to see bosses related to side quests, but those bosses should not be as hard as the regular bosses. </description>
<pubDate>Mon, 19 Apr 2010 15:03:11 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/04/bosses-in-zelda-wii/#IDComment68849205</guid>
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<title>Zelda Dungeon : Useless Zelda Items</title>
<link>http://www.zeldadungeon.net/2010/04/useless-zelda-items/#IDComment66402988</link>
<description>The Hookshot from WW is a useless item?! It is so not useless!! It had a major part in clearing the Wind Temple and finding a piece of the Triforce. Stepladder I can agree with, though. Who really needs a stepladder? Well, maybe Link does need a stepladder since Link is small and all... </description>
<pubDate>Wed, 7 Apr 2010 15:06:12 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/04/useless-zelda-items/#IDComment66402988</guid>
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<title>Zelda Universe : The Philosophy of The Wind Waker - Part Five</title>
<link>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-five/#IDComment66084689</link>
<description>I totally agree with what you are saying. Do you think Nintendo even realized they stuffed multiple life lessons and refferences to the real world in this game? Do they have their own Philosopher help plan the story and gameplay? Who knows, but it&amp;#039;s still a good game. </description>
<pubDate>Mon, 5 Apr 2010 18:52:49 +0000</pubDate>
<guid>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-five/#IDComment66084689</guid>
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<title>Zelda Universe : The Philosophy of The Wind Waker - Part Five</title>
<link>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-five/#IDComment66084217</link>
<description>This entire series has blown me away. Even I, as a master of Wind Waker, never thought about the game this deeply. Only if there were more of theese. Great job, Hylian Dan! Keep up the good work! </description>
<pubDate>Mon, 5 Apr 2010 18:48:49 +0000</pubDate>
<guid>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-five/#IDComment66084217</guid>
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<title>Zelda Universe : Next Wii will Innovate, More DS2 Rumors</title>
<link>http://www.zeldauniverse.net/gamingnintendo-news/next-wii-will-innovate-more-ds2-rumors/#IDComment62434714</link>
<description>A DS with the power of a GAMECUBE?! Is that even possible? Why is Nintendo doing this so shortly after the Nintendo DSi? I have soooo many questions and so litlle time. But anyway, darn you Reggie!! That guy is determined not to leek anything out about the next Zelda title! Over on &lt;a href=&quot;http://www.zeldadungeon.net&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;www.zeldadungeon.net,&lt;/a&gt; they interviewed him, and he still didn&amp;#039;t reveal anything. The only thing he reasured us of was that it was on the way.</description>
<pubDate>Tue, 16 Mar 2010 22:39:34 +0000</pubDate>
<guid>http://www.zeldauniverse.net/gamingnintendo-news/next-wii-will-innovate-more-ds2-rumors/#IDComment62434714</guid>
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<title>Zelda Universe : Through the Slimy Seas</title>
<link>http://www.zeldauniverse.net/articles/through-the-slimy-seas/#IDComment62437130</link>
<description>I really liked Phantom Hourglass as well. The story was awesome, but the plot-driver stunk. Tetra gets kidnapped and the life is sucked out of her. Boom. How weak is that? It is too much like The Wind Waker&amp;#039;s if you ask me, where Arryl, Link&amp;#039;s little sister, is kidnapped by Ganon&amp;#039;s giant bird (the Helmaroc King). Still, the story goes on. PH had one of the best side quests ever: Power/ Wisdom/ Courage Gems. It tied into the story nicely, and beniffited you extremely. It may be a pain in the butt to find all the gems, but it really pays off. I also like the steamboat, similar to Link&amp;#039;s sail boat in TWW. The advantage: no sail necessary. The bosses could have been harder as well. The real pain? The temple of the Ocean King. You had to start from the beggining EVERY SINGLE TIME FOR SIX TIMES. Fortunately, they fixed that problem in Spirit Tracks with the Tower of Spirits having STAIRS so you didn&amp;#039;t have to go back to multiple areas. Still, Phantom Hourglass was a great title. Two thumbs up. </description>
<pubDate>Tue, 16 Mar 2010 18:56:37 +0000</pubDate>
<guid>http://www.zeldauniverse.net/articles/through-the-slimy-seas/#IDComment62437130</guid>
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<title>Zelda Universe : The Philosophy of The Wind Waker - Part Two</title>
<link>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-two/#IDComment62433534</link>
<description>I really like what this guy is writing. I mean, the thing about The King and Ganondorf and Mila&amp;#039;s father and Maggie&amp;#039;s father? I kind of noticed that they resembled each other in appearance, but not in personality. Now that I think about it, Mila and Komali are alike in some ways, but not all. I didn&amp;#039;t know there were so many ties between Dragon Roost  and Windfall. I think that this is a little off topic, but still goes with the theme. I can&amp;#039;t wait for the next part of this article! </description>
<pubDate>Tue, 16 Mar 2010 18:30:39 +0000</pubDate>
<guid>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-two/#IDComment62433534</guid>
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<title>Zelda Dungeon : What Zelda Wii Needs?</title>
<link>http://www.zeldadungeon.net/2010/03/what-zelda-wii-needs/#IDComment62397901</link>
<description>I agree with most of this. Nintendo has really been failing at side quests for the most recent Zelda titles, and the bosses could indeed be harder. I mean, Bellum from PH? Total fail. Bellum could easily be defeated by the phantom sword and a hail of arrows. His phantom form was a little harder, but still it wasn&amp;#039;t that hard. And the ST bosses? Definately not a challenge. The side quests in ST were very dissapointing. Really, rabbits and stamps? Is that the best thing that Nintendo can do? I really hope that Nintendo can do better on the upcoming Zelda for Wii. </description>
<pubDate>Tue, 16 Mar 2010 13:59:48 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/what-zelda-wii-needs/#IDComment62397901</guid>
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<title>Zelda Dungeon : Reggie Fils-Aime Talks About Zelda Wii</title>
<link>http://www.zeldadungeon.net/2010/03/reggie-fils-aime-talks-about-zelda-wii/#IDComment62396430</link>
<description>Wow. What a lack of info. The only thing he reassured us of is that it&amp;#039;s on the way. Fail. </description>
<pubDate>Tue, 16 Mar 2010 13:47:45 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/reggie-fils-aime-talks-about-zelda-wii/#IDComment62396430</guid>
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<title>Zelda Dungeon : Spirit Tracks: The Decline and Fall of Zelda?</title>
<link>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment62396058</link>
<description>I totally agree. It&amp;#039;s cool to have a whole variety of items instead of 5 or 6. </description>
<pubDate>Tue, 16 Mar 2010 13:44:53 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment62396058</guid>
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<title>Zelda Dungeon : Spirit Tracks: The Decline and Fall of Zelda?</title>
<link>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61254166</link>
<description>I thought Spirit Tracks was interesting for the first few days I owned it. The story was somewhat interesting. It was okay, but got boring after a while. The train is really what made me like the game. The Wind Waker is what made me interested in vehicles or boats, and Phantom Hourglass took that even farther, but the train, I thought, was the best. The train created many more opportunities, but also took some away. The one thing I was disappointed about the train: it couldn&amp;#039;t move freely, like the S.S. Linebeck in Phantom Hourglass, or the sailboat in TWW. Still, the variety of enemies and train parts made up for the tracks situation. I also liked the sidequests and oppurtunites to get Force Gems by helping people get around and delivering stuff, like fish or ice. This game may not have been the best Zelda game, but it wasn&amp;#039;t the downfall of it. </description>
<pubDate>Wed, 10 Mar 2010 19:33:38 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61254166</guid>
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<title>Zelda Dungeon : Spirit Tracks: The Decline and Fall of Zelda?</title>
<link>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61197216</link>
<description>Who is Jackson? I don&amp;#039;t know anyone named Jackson. </description>
<pubDate>Wed, 10 Mar 2010 16:15:46 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61197216</guid>
</item><item>
<title>Zelda Dungeon : Spirit Tracks: The Decline and Fall of Zelda?</title>
<link>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61195962</link>
<description>Now I know you are some idiot surfing the web. For sure. </description>
<pubDate>Wed, 10 Mar 2010 16:11:37 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/spirit-tracks-the-decline-and-fall-of-zelda/#IDComment61195962</guid>
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<title>Zelda Dungeon : Deimos-Remus Bosses Artwork Complete</title>
<link>http://www.zeldadungeon.net/2010/03/deimos-remus-bosses-artwork-complete/#IDComment61170963</link>
<description>Wow. That artwork is a pretty detailed version of Ganon... and I like it! The other works are interesting as well, but I think that this one is the best. </description>
<pubDate>Wed, 10 Mar 2010 14:45:19 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/deimos-remus-bosses-artwork-complete/#IDComment61170963</guid>
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<title>Zelda Dungeon : Featured Thread: Magic Meter in Zelda Wii?</title>
<link>http://www.zeldadungeon.net/2010/03/featured-thread-magic-meter-in-zelda-wii/#IDComment60767893</link>
<description>It wold be interesting to see the magic meter come back again and with all the fire and ice arrows. Magic actually played a big role in The Wind Waker, and I would like to see it come back again in one of the upcoming Zelda titles. </description>
<pubDate>Tue, 9 Mar 2010 18:19:14 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/featured-thread-magic-meter-in-zelda-wii/#IDComment60767893</guid>
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<title>Zelda Universe : Retro Article: The Philosophy of The Wind Waker</title>
<link>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-one/#IDComment60495659</link>
<description>Wow... I&amp;#039;ve never thought of The Wind Waker that way or that deeply. Even the things that most gamers would usually run by and think of it as something to make the game &amp;quot;cuter&amp;quot;, it actually does have meaning... and it all relates back to that one topic, or philosophy, as Hylian Dan said. &amp;quot;Living for the future&amp;quot;... I like that. </description>
<pubDate>Mon, 8 Mar 2010 19:42:32 +0000</pubDate>
<guid>http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-one/#IDComment60495659</guid>
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<title>Zelda Dungeon : The Philosophy of The Wind Waker</title>
<link>http://www.zeldadungeon.net/2010/03/the-philosophy-of-the-wind-waker/#IDComment60491735</link>
<description>Well, I would consider any sunny island like outside like Outset paradise. Sure, it&amp;#039;s confined, and sometimes it might get boring there, but I&amp;#039;m sure you can train to be a swordsman (hint-hint). Otherwise, enjoy a life of luxury and sunbathing on the beach with a tall glass of lemonade at your side. There still might be the occasionall chores at home, but who could resist as small island paradise? </description>
<pubDate>Mon, 8 Mar 2010 19:26:44 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/03/the-philosophy-of-the-wind-waker/#IDComment60491735</guid>
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