justingibbs
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16 years ago @ Justin Gibbs - that vi... - Are MMOs the best mode... · 0 replies · +1 points
With the expansion of platforms and widening audience for games there should be a lot of opportunity for real time story.
16 years ago @ Justin Gibbs - that vi... - Wanting more from quests · 0 replies · +1 points
You're probably right that the majority of players only want to conquer a game as quickly and effectively as possible. But than again that's "players", what about everyone else? As the Nintendo Wii showed, the potential audience for video games was much larger than what game companies and analysts thought. cmagoun and I believe there's more to questing than has been tried so far. Luckily, building training simulations at Visual Purple I get to try and stretch the questing model. We aren't building games for people to conquer, but simulations to pass on knowledge and understanding. I'm happy we have a different objective; it allows me to experiment where game companies might not be that flexible.
16 years ago @ Justin Gibbs - that vi... - Real-Time Story · 0 replies · +1 points
Also by covering the basics I think it better highlights the difference between interactive story and immersive story - something I would argue is a fresh concept.
17 years ago @ Justin Gibbs - that vi... - Can we turn the art of... · 0 replies · +1 points
I couldn't agree more. Joseph Campbell probably more than any other showed how story can be used to transmit data. How we improve on current modes of storytelling through real time story is still to be discovered however. I'm really impressed with what you and Visual Purple have been able to do though. My guess is that serious games like the ones you're building will lead the way in the development of real time story. It's about to get very interesting.
17 years ago @ Justin Gibbs - that vi... - Can we turn the art of... · 0 replies · +1 points
17 years ago @ Justin Gibbs - that vi... - Virtual events - Anoth... · 0 replies · +1 points
Not only are crowds important, but so is the context and virtual events force you to figure out your context.
17 years ago @ Justin Gibbs - that vi... - Bots don\'t need socia... · 0 replies · +1 points
There are some other companies to watch as well, but they're mission is a bid different - VirtuOz and Novamente.
17 years ago @ Justin Gibbs - that vi... - Can we turn the art of... · 0 replies · +1 points
While at the gym I began to question if I'm still looking at this from too technical of a perspective - at least where interactive story is concerned. As you point out, we commonly know the outcome of a story but continue to watch. We go to super hero movies knowing that they can't lose but get caught up in it, find ourselves on the edge of our seats. Adding the interactivity in the storyline might seem logically to not offer much bang for the buck - I can take path A or B but end up at pretty much the same place. Even if you make it thousand of possibilities I question if the creator can really make the outcomes that different. But then again it might just work. Knowing how a story will turn out doesn't kill the entertainment value, heck we even watch them over and over and still get chills. I just need to keep plugging away on my dating sim, see first hand what is possible. Ren'Py doesn't offer any crazy features so it kind of forces you to concentrate on the basics - which in this case can be great.
17 years ago @ Justin Gibbs - that vi... - Can we turn the art of... · 0 replies · +1 points
17 years ago @ Justin Gibbs - that vi... - Can we turn the art of... · 0 replies · +1 points
Speaking of Chris Crawford however, he has a great piece on a lot of what you brought up - Flawed Methods