Vincent van Wylick
44p82 comments posted · 1 followers · following 0
31 weeks ago @ Tech IT Easy - Is there room for pull... · 0 replies · +1 points
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Sent from a phone, so apologies for any spelling mistakes.
42 weeks ago @ Tech IT Easy - 2G, 3G, 3.5G, 4G, 5G, ... · 0 replies · +1 points
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Sent from a phone, so apologies for any spelling mistakes.
45 weeks ago @ Tech IT Easy - Blogs are to Books are... · 0 replies · +1 points
45 weeks ago @ Tech IT Easy - 2G, 3G, 3.5G, 4G, 5G, ... · 0 replies · +1 points
45 weeks ago @ Tech IT Easy - Robots At Our Doorstep · 0 replies · +1 points
46 weeks ago @ Tech IT Easy - Splendor and misery of... · 0 replies · +1 points
My own approach is to try to understand what processes contribute to what approximate portion of a businesses' bottom-line. Then it doesn't matter how much you work, but how much your work contributes to part, a whole, or multiple processes. And price appropriately for that. Widget-work is dead, so it the idea of a 9-5 job.
48 weeks ago @ Tech IT Easy - Instapaper 3 is out · 1 reply · +1 points
49 weeks ago @ Tech IT Easy - Radiohead's King of Li... · 0 replies · +1 points
51 weeks ago @ Tech IT Easy - Is Steve Jobs the Mich... · 0 replies · +1 points
RE: market testing. Having developed pretty complex hardware for over a year now, I can say that it's really tricky to do market testing prior to building a product. People want to feel something tangible and find it hard to imagine something that doesn't exist yet. Even we had that problem, but hoped for the best. I can't speak for Apple, though I imagine they had the same problem when they started, but the risk of market influence on the building of a product is that adjusting features is very, very, very tedious. We had to work with suppliers that just wanted a single specification at the start and if a mistake was made in terms of what we wanted, that was our problem. So you want to release a simple product early, have people use it, and then can innovate on top of that.
I think the culture of hardware building is probably to use a lot of engineering talent from the start, talent that knows how to visualise and build competently. Market testing comes at a later stage. For the iPad, however, much of the market testing happened on the iPhone!
I can't speak for software, though I'm hearing development is much simpler, more flexible, and collaborative, which (if true), I am very jealous of. Of course, there are different problems that come with that, such as the simplicity for the competition to do what you do.
51 weeks ago @ Tech IT Easy - From the silo enterpri... · 0 replies · +1 points
- The knowledge-creating company: http://www.techiteasy.org/2009/05/29/the-knowledg...
- Process-coding for entrepreneurs: http://www.techiteasy.org/2008/07/08/entrepreneur...
My critical comments aside, I like your blog posts a lot, keep it up!
Contraption