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		<title>RyanPaul's Comments</title>
		<language>en-us</language>
		<link>http://www.intensedebate.com/users/660457</link>
		<description>Comments by RyanPaul</description>
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<title>Video Game News &amp; Reviews - Kombo.com : LucasArts Insists Indiana Jones Game Coming...or is it??</title>
<link>http://360.kombo.com/article.php?artid=15590#IDComment53513587</link>
<description>Wow, it would be incredibly stupid not to put this game, or a version of it, on the Wii.  If you really want to revive Sonic put him on the best selling platform and the one that has the most casual,  fun-seeking, clasic loving gamers.  THE GAME WILL SELL AT LEAST--AT LEAST!--2X IF IT IS RELEASED ON THE WII.  MAYBE 3X. </description>
<pubDate>Sat, 23 Jan 2010 05:57:34 +0000</pubDate>
<guid>http://360.kombo.com/article.php?artid=15590#IDComment53513587</guid>
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<title>Zelda Dungeon : The Oddities of Hyrule's Government</title>
<link>http://www.zeldadungeon.net/2010/01/the-oddities-of-hyrules-government/#IDComment52902236</link>
<description>This is a nice investigation into the incomplete world that is Hyrule, thank you Petman.  I think Nintendo, to their and our detriment, has decided to concoct a goofy explanation for the plot of Zelda games and the structure of Hyrule to try and preserve a perceived perfect formula they got tied to in the early (i.e. 2D) games.  This atavistic approach is a mistake.  For an immersive game--and Zelda is best when it is immersive!--we need a more complete and plausible plot and world.  They should craft a realistic government and economy for Hyrule: king, queen, princess, lords, barons, imports, exports, industries, and trade with other kingdoms and tribes.  We want a full and complete world that we can imagine is a real place. </description>
<pubDate>Wed, 20 Jan 2010 06:30:07 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/the-oddities-of-hyrules-government/#IDComment52902236</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52717776</link>
<description>Argorok! Definitely one of the best boss battles, imo.  I love how you get to see him long before you fight him...and how he circles above the city throughout, very cool </description>
<pubDate>Mon, 18 Jan 2010 23:22:57 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52717776</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52717483</link>
<description>I love the idea of an optional dungeon.  It seems unlikely that Nintendo would want to put so have so much content be optional (so much being even a single full fledged dungeon), so I would settle for having even a half dungeon or two bing optional.  But I totally agree that a couple of full scale optional dungeons being optional would be great...and if you earned an item or ability that would make other parts of the game easier that would really add to the open-world experience of the game I think. </description>
<pubDate>Mon, 18 Jan 2010 23:19:57 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52717483</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52706071</link>
<description>One idea would be to craft temples around specific NPCs or bosses...imagine at dungeon called something like Gohma&amp;#039;s Hide, it could even be vaguely forest themed, but mostly based around Gohma and her/his insectoid friends...maybe the final boss Ghoma could stalk you throughout the level too!  Or Nintendo could introduce a more human character and base it around his/her personality...maybe a engineer who helps Ganon by building weapons of war...a dungeon could be based in this character&amp;#039;s home or a facility he runs and it could be filled with machines and mechanical traps...Or there could be an evil Baron who collects exotic creatures from around the Hyrulian world and his palace could be filled with strange and dangerous enemies... </description>
<pubDate>Mon, 18 Jan 2010 21:25:01 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52706071</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52703540</link>
<description>Yes, if there were dungeons with strong theme elements (enemies, obstacles, architecture, ornamentation), that were longer,  and non-linear I would want at least 7-8 of them.  In fact I would want 12 or even 15. </description>
<pubDate>Mon, 18 Jan 2010 21:03:21 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52703540</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702857</link>
<description> I think it&amp;#039;s almost worse how rigidly the overworld has been planned out for us in recent games.  In TP it was way, way to proscribed where you could go and when, what you were supposed to do and when.  Again, this is like taking a tourist bus on a safari as opposed to striking off on your own with some weapons and supplies.  It&amp;#039;s so bad that in Spirit Tracks you are literally on TRACKS.  Ug!  This is anti-Zelda, in my mind.   ZELDA IS ABOUT A BALANCE OF 2 ELEMENTS: 1.) AN OPEN OVERWORLD IN WHICH WE EXPLORE AND DISCOVER PUNCTUATED BY 2.) ATMOSPHERIC DUNGEONS IN WHICH WE ARE CHALLENGED AND EVENTAULLY TRIUMPH. </description>
<pubDate>Mon, 18 Jan 2010 20:57:38 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702857</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702825</link>
<description>I would really like a game in which at least some of the dungeons could be completed out of order.  Imagine if you could go into dungeon 5 before dungeon 4 and get an item that would help you with dungeon 4&amp;#039;s boss or something.  Or if you went into dungeon 8 before dungeon 7 you could take a shorter path to get to the big key or something.  I think more openness, more possible game paths, is what Zelda is all about.    IF THE GAMEPATH IS PLANNED OUT FOR YOU IT IS NOT AN ADVENTURE, IT&amp;#039;S VIDEOGAME TOURISM  </description>
<pubDate>Mon, 18 Jan 2010 20:57:23 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702825</guid>
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<title>Zelda Dungeon : Future Zelda Discussion: The Dungeons</title>
<link>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702782</link>
<description>NON-LINEAR--bingo!  That&amp;#039;s the #1 thing I want Nintendo to focus on, both for the dungeons AND the overworld.  In fact, to me, a non-leaner gamepath IS Zelda.  Think of the first game you could go almost anywhere from the get-go.  You might discover and beat the 3rd before ever entering the second.  In fact, I remember the first time I played it I completely missed the bow in the 1st dungeon and had to go back to find it later--this was good, it felt natural.  Further, my path through the overworld was not scripted or proscribed...but I naturally stayed out of the mountains early in the game because it was dangerous--that&amp;#039;s how the new games should be designed.   </description>
<pubDate>Mon, 18 Jan 2010 20:57:00 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/future-zelda-discussion-the-dungeons/#IDComment52702782</guid>
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<title>The Wiire : WiiWare Developer Says Stop "Bitching" and Create Wii Games With Value</title>
<link>http://thewiire.com/blog/post/6173-wiiware-developer-says-stop-qbitchingq-and-create-wii-games-with-value#IDComment51955046</link>
<description>A-f&amp;#039;ing-men!  This guy is right on.  Second, I totally intend to check out this game, looks like fun. </description>
<pubDate>Thu, 14 Jan 2010 00:36:04 +0000</pubDate>
<guid>http://thewiire.com/blog/post/6173-wiiware-developer-says-stop-qbitchingq-and-create-wii-games-with-value#IDComment51955046</guid>
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<title>Zelda Dungeon : Legend of Zelda: Spirit Tracks - Five Things Done Wrong </title>
<link>http://www.zeldadungeon.net/2010/01/five-things-wrong-with-spirit-tracks/#IDComment51889988</link>
<description>BTW, Mases, you should put this video up soon while the finishing decisions are still being made about Zelda Wii so that we can (pretend we) have an impact on that game! </description>
<pubDate>Wed, 13 Jan 2010 18:14:30 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/five-things-wrong-with-spirit-tracks/#IDComment51889988</guid>
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<title>Zelda Dungeon : Legend of Zelda: Spirit Tracks - Five Things Done Wrong </title>
<link>http://www.zeldadungeon.net/2010/01/five-things-wrong-with-spirit-tracks/#IDComment51889731</link>
<description>Mases, I really liked hearing your critiques of ST; it is critical that we praise and criticize as a way of persuading players and developers what makes a good game.   To that end I really hope you do elaborate on both MM and TP!   I like the central premise of MM, but thought the game was only good as a nice little &amp;quot;bonus&amp;quot; side quest, and couldn&amp;#039;t take it seriously as a core title and think it is way over rated in the fan community: the grinning moon and Link as a Goron with his hat on (this was so stupid!)  were way to goofy for a console Zelda (I don&amp;#039;t really like Gorons to begin with), plus the mechanics of the Goron rolling were really annoying, and the overworld layout was incredibly lame with the four territories arranged perfectly in the cardinal directions (and coexisting in one area!).  I think TP was in many ways a little bit of a let down and insultingly unoriginal, but really like the game and would not put it at the bottom of my list.  I like that the overworld is finally approaching the fullness of LoZ and ALttP in terms of enemies and I thought the the latter dungeons where beautifully crafted.  Suffice it to say, I&amp;#039;d be very interested to hear you air your critiques and see what other commenters have to say.  BTW, my top three are LoZ, OOT, ALttP in that order but I have not played OOA...so if you grouped it in your top 4 with my other favorites it looks like I better check that out!  </description>
<pubDate>Wed, 13 Jan 2010 18:12:07 +0000</pubDate>
<guid>http://www.zeldadungeon.net/2010/01/five-things-wrong-with-spirit-tracks/#IDComment51889731</guid>
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<title>The Wiire : Nintendo: Metroid Prime Trilogy No Longer Published or Shipped</title>
<link>http://thewiire.com/blog/post/6161-nintendo-metroid-prime-trilogy-no-longer-published-or-shipped#IDComment51298542</link>
<description>Thank the Chozo I got it in time!  It is perhaps one of the best deals in gaming I can recall.  All three games still hold up wonderfully due to the great gameplay and art direction.  The boxed set is pretty nice too.  I&amp;#039;d really love to see a Metroid or Zelda done on a cutting edge system...so I hope the Big N&amp;#039;s R&amp;amp;D is kicking into high gear working on that next system. </description>
<pubDate>Sun, 10 Jan 2010 00:16:55 +0000</pubDate>
<guid>http://thewiire.com/blog/post/6161-nintendo-metroid-prime-trilogy-no-longer-published-or-shipped#IDComment51298542</guid>
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<title>The Wiire : Netflix CEO: Chances Of Nintendo Wii Support Are âExcellentâ</title>
<link>http://thewiire.com/blog/post/6160-netflix-ceo-chances-of-nintendo-wii-support-are-excellent#IDComment51258168</link>
<description>This is a no-brainer.  Of course I would.  This would give the many millions of Wii owners a nice little additional bang for their buck, BTW.  Keep the people happy, deliver value, and they will buy your next console...or tack it on as incentive to buy the Wii 2.   Either way, a good (and obvious) move. </description>
<pubDate>Sat, 9 Jan 2010 19:19:56 +0000</pubDate>
<guid>http://thewiire.com/blog/post/6160-netflix-ceo-chances-of-nintendo-wii-support-are-excellent#IDComment51258168</guid>
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<title>Big Government : Unsolved Mysteries and Irreconcilable Differences for Mr. Scott Harshbarger</title>
<link>http://biggovernment.com/jokeefe/2009/10/21/unsolved-mysteries-and-irreconcilable-differences-for-mr-scott-harshbarger/#IDComment39808590</link>
<description>Question 1: to whom is this still a surprise?  Who could possibly still believe them?  Question 2: could we provide those people with an extra dose of prophylactics and abstinence education?  I&amp;#039;m thinking about the future of our gene pool here...  </description>
<pubDate>Wed, 21 Oct 2009 23:18:19 +0000</pubDate>
<guid>http://biggovernment.com/jokeefe/2009/10/21/unsolved-mysteries-and-irreconcilable-differences-for-mr-scott-harshbarger/#IDComment39808590</guid>
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<title>Big Government : Infamous New Orleans ACORN HQ SOLD!</title>
<link>http://biggovernment.com/kolson/2009/10/12/infamous-new-orleans-acorn-hq-sold/#IDComment38431376</link>
<description>Yes, I enjoyed the photo ops with taken with various other fires as well. </description>
<pubDate>Tue, 13 Oct 2009 02:57:07 +0000</pubDate>
<guid>http://biggovernment.com/kolson/2009/10/12/infamous-new-orleans-acorn-hq-sold/#IDComment38431376</guid>
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<title>Big Government : Infamous New Orleans ACORN HQ SOLD!</title>
<link>http://biggovernment.com/kolson/2009/10/12/infamous-new-orleans-acorn-hq-sold/#IDComment38429626</link>
<description>In other news...  Obama To Enter Diplomatic Relations With Raging Wildfire &lt;a href=&quot;http://www.theonion.com/content/video/obama_to_enter_diplomatic_talks?utm_source=onion_rss_daily&quot; target=&quot;_blank&quot;&gt;http://www.theonion.com/content/video/obama_to_en...&lt;/a&gt;  </description>
<pubDate>Tue, 13 Oct 2009 02:25:31 +0000</pubDate>
<guid>http://biggovernment.com/kolson/2009/10/12/infamous-new-orleans-acorn-hq-sold/#IDComment38429626</guid>
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<title>Big Government : AP: President Barack Obama Wins Nobel Peace Prize</title>
<link>http://biggovernment.com/publius/2009/10/09/president-barack-obama-wins-nobel-peace-prize/#IDComment37997020</link>
<description>BTW, Barack is  looking more like Jimmy Carter every day...I&amp;#039;m just saying. </description>
<pubDate>Fri, 9 Oct 2009 15:35:02 +0000</pubDate>
<guid>http://biggovernment.com/publius/2009/10/09/president-barack-obama-wins-nobel-peace-prize/#IDComment37997020</guid>
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<title>Big Government : AP: President Barack Obama Wins Nobel Peace Prize</title>
<link>http://biggovernment.com/publius/2009/10/09/president-barack-obama-wins-nobel-peace-prize/#IDComment37996804</link>
<description>Weeeeeeeeeeeeeeeeeee!!!  The Nobel Peace Prize Jumps the Shark...oh, wait...    1994: Yasser Arafat  </description>
<pubDate>Fri, 9 Oct 2009 15:32:58 +0000</pubDate>
<guid>http://biggovernment.com/publius/2009/10/09/president-barack-obama-wins-nobel-peace-prize/#IDComment37996804</guid>
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<title>Big Government : Financial Times: Breitbart Shapes Conservative Agenda</title>
<link>http://biggovernment.com/publius/2009/10/07/financial-times-breitbart-shapes-conservative-agenda/#IDComment37733666</link>
<description>As Andrew himself repeatedly notes he is just doing the job that the LM (legacy media) fails to do every day.  He&amp;#039;s not setting an &amp;quot;agenda&amp;quot;.  It is not contrived.  He is digging up muck that the cheerleading Obama Girls like Keith Olberman, Chris Mathews, Sulzberger, Gibson et al would prefer to ignore.  It&amp;#039;s about time. </description>
<pubDate>Wed, 7 Oct 2009 21:43:23 +0000</pubDate>
<guid>http://biggovernment.com/publius/2009/10/07/financial-times-breitbart-shapes-conservative-agenda/#IDComment37733666</guid>
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