HAHAHAAHAHAAAA! Thanks for the laughs webmaster Cody!
Freaking awesome! TP combat was actually harder with common enemies than with bosses so I hope they fix that.
Thanks Wii Sports Resort!
EPIC!!! I wasn't expecting cell shaded graphics especially since Nintendo claimed to be alarmed by Monster Hunter's graphics but I think it looks great! Some cool new gadgets and promises of hugely great overworld are some things I like. It seems like there is a very free feeling navigation. Hope it all pays off!
If the maps are designed according to the graphic style of the game, they will obviously be different. LOZ used 16bit and WW used cell shading. Looking at each map as a work of art really helps to put the differences in perspective. The cartographer uses a different style of art each time he develops a map creating some major differences in interpreting the landscape.
Yeah that's exactly my point. If Tingle is the one making the maps, and assuming it's a different Tingle almost each game, the maps are bound to be skewed just like the antique maps used in the article.
Consider one more thing. Who does Link receive his maps from most often? Tingle! This guy only floats so high above the ground you know. It's not like there's a Tingle satellite taking superbly accurate snapshots of Hyrule. In addition, the guys a little weird. What would you expect a map from that guy to look like?
Lolz @ Cody. Cody, you're such the nerd, that it cracks me up. Like in a good way. You remind me of my Australian friends lol.
Well hopefully this won't be another re-make. I think the Zelda community loves the framework that they have followed but I think we are also hungering for a new adventure. In the back of our minds we all know that the hand held titles are out performing the console titles in how many dimensions of game play are offered to the player. Each hand held title has had at least two forms of interaction and I think 1:1 combat will bring that depth to the console.