Maelor

Maelor

12p

5 comments posted · 0 followers · following 0

177 weeks ago @ Less QQ, More PewPew - Thoughts about 3.0.2 ... · 0 replies · +2 points

What do you think the itemization is for hunters now, particularly survival? It seems like stacking AGI has become somewhat less important (really the benefit from it would be to the crit rating rather than AP, since EW is now self-only). In terms of AP AGI is 1.25 AP per at 3/3 EW, while it's 1.3 AP for each point of stamina -- for you and your pet -- at 3/3 Hunter vs. Wild.

Also, since hunting party only procs off of arcane, steady and explosive shots, have you done any math to indicate approximately what crit percentage keeps it up a la how we concerned ourselves with EW?

182 weeks ago @ Less QQ, More PewPew - Buh-Bye Bear Trap, Hel... · 0 replies · +1 points

Double-posting, woot!

Actually I pulled out Firebug and inspected the CSS. I suspect the differences between FF and Konquerer may be because <bluepost> isn't a standard tag.

There's some strange stuff going on with the CSS though. Under Windows, change the font-size CSS property to anything <= 100% doesn't change the font size at all; its only effect is on the spacing at the bottom, below the box. All in all it seems like pretty convoluted CSS for a simple box with a small header anyway. If you want to look into it (and let's be honest: There probably aren't enough linux users here to justify spending much time!) I'd start there.

182 weeks ago @ Less QQ, More PewPew - Buh-Bye Bear Trap, Hel... · 1 reply · +1 points

I have the same issues if I boot into Linux. One easy solution on your end for the small font problems in Firefox is to go Edit-&gt;Preferences, Content Tab. Under "fonts & Colors" hit the advanced button, then play with the value for "Minimum font size." I ended up with 13 as a good value.

EDIT: Though as I should have expected, that's fine for this problem and lousy for others. Maybe a value of 10 there would do the trick.

182 weeks ago @ Less QQ, More PewPew - Buh-Bye Bear Trap, Hel... · 1 reply · +1 points

Looks like a lot of nice hunter changes coming. It kind of brings my mind to a somewhat off-topic question: Is it worth worrying about gearing my current hunter? He's not my main and is in a smattering of pre-heroic greens/blues right now, though I'd like to put a bit more effort into him. But I do remember how ridiculous the greens from BC were compared to even the epics pre-BC. I'm not sure if it's worth putting in the time and effort of gearing him up prior to the expansion if all that stuff is going to be mostly obsolete anyway. Maybe the time would be better spent continuing to gear up my holy priest. What do you think?

184 weeks ago @ Less QQ, More PewPew - Friday Ramblings · 0 replies · +1 points

It sounds like you've got a handle on the designer thing for the most part. My suggestion would be this (and it's in large part what you're planning, from the sounds of it):

1. Create a separate XML doc, or at least structure, for buffs. Give each buff a unique ID (could be the spell ID or just an incrementing number, it really doesn't matter), along with the name, icon, tooltip and a flag for whether it's group- or raid-wide, and whether it stacks (if any of the buffs you're tracking do). It's very similar to your current plan, except that buffs are stored in their own XML structure.

2. Then, create the Class/Spec sheets with lists of buff IDs that that spec has.

3. I'd keep a boolean list for each group, as you were contemplating. On dropping a spec in I'd simply flip it to true and update the display.

4. For removing from a group, I'd drop the association between the spec and the group and then re-generate the listing according to #3, since it's possible to have two feral druids in a group and remove one without losing LotP, for example. In other words, simply flipping false in this case wouldn't necessary work.

All in all I think you've got the right idea. My differences are mostly in the structure of the XML data.

I'm conflicted on whether or not you'd want to get some more information, ultimately. Part of me says that (eg) Divine Spirit is not the same as 1/2 or 2/2 Improved Divine Spirit--and that's definitely true in terms of the tooltip data. But another part says it just doesn't matter to the purpose of the tool, which is the ultimate construction of groups and not necessarily the nitty-gritty details of each buff.

Might you also want specialized tank/off-tank specs to drag around? Not all feral druids are tanks, for example, and it might be nice to be able to see something like tree of life buff on the tank by dropping a resto druid in with him. If I just see "Druid (Feral)" it's not necessarily clear what his role is. Or, for that matter, perhaps you could simply leave a little space underneath the class where one could specify a player name. It would aid the person using it without causing a ton of extra work for yourself.

Looking good, keep up the good work.

Jon

On a completely unrelated note, do you have access to change the validations on the email address on comment submission? It seems to be barking at me about a plus sign in it, despite being valid--it's helpful for me to be able to use something like jbravata+qqpewpew@gmail.com for filtering purposes.